Default set of addons that can be added to newly created project (feature can be found on my fork of Godot).
Because these addons are copied with empty/clean project, there are no .import
files created for resources. We need to import them manually using function Editor.import()
.
- arrow_shape: cleanup file naming
- arrow_shape: fixed and modifed for Godot3; Editor.import() added.
- debug_overlay improvments and cleanup
- metadata_inspector
- plugin_refresher
- polygon_builder
- perf_monitor
- sprite_quick_offset
- vector_icons
- add_primitives: fixed and updated for Godot3 (editor integration)
- godobuf: fixed and modifed for Godot3
- platform2d
- rmsmartshape2d
- scene_scatter paint with whole scenes; Editor.import() added.
- scrolling_background