Releases: piXelicidio/locas-ants
Releases · piXelicidio/locas-ants
... and Portals!
- enhanced GUI adding: Zoom+-, Pan, Pheromones show/hide.
- resolution independent content scaling... sort of. F11 fullscreen.
- Portals :)
+Last moment fix for love2D v11.0.0 support only on attached .love and latest master.
New Graphics and some UI
- hide Ants (not draw) pressing 0
- animated ant sprites
- grass:new cell type
- added some UI buttons to draw cells using SUIT lib: https://github.com/vrld/suit
Big changes big clean
- New debug visualization of pheromones, pressing 5.
- Non-passable grid cells (or tiles)
- Improved and fixed collision resolution.
- New Object avoidance. Toggle on/of press 6.
- Food and Cave as grid cells.
- Removed all other algorithms "experiments", clean code.
- Keep only pheromones algorithm.
- Removed round surfaces support.
Multiple optimized algorithms (faster with Pheromones)
- Implemented old 2003 algorithm with space partition and direct communication ant to ant.
- Implemented Pheromones algorithm by storing useful info on the ground (grid map).
- Better debug visualizations, press 4 to switch algorithm. Press 3 to show space partition grid.
Working algorithm #1
Ants can find paths from food to cave. This is the first basic slow algorithm without any optimization. Ants communicate directly without pheromones (Like the old code form 2003).
Base
Just the basics to start. Moving entities that bounce with limits and circle obstacles.