Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

bug: Add missing type definition in SpriteConfig #6770

Open
wants to merge 1 commit into
base: master
Choose a base branch
from
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions src/gameobjects/sprite/typedefs/SpriteConfig.js
Original file line number Diff line number Diff line change
Expand Up @@ -6,4 +6,5 @@
* @property {(string|Phaser.Textures.Texture)} [key] - The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.
* @property {(string|number)} [frame] - An optional frame from the Texture this Game Object is rendering with.
* @property {(string|Phaser.Animations.Animation|Phaser.Types.Animations.PlayAnimationConfig)} [anims] - The string-based key of the animation to play, or an Animation instance, or a `PlayAnimationConfig` object.
* @property {(boolean)} [useSpriteSheet] - If set to `true` it uses a tileset loaded as a sprite sheet (not an image), and sets the Sprite key and frame to match the sprite texture and tile index.
*/