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3.5.1 Release
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photonstorm committed Apr 17, 2018
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2 changes: 1 addition & 1 deletion CHANGELOG.md
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# Change Log

## Version 3.5.1 - Kirito - in development
## Version 3.5.1 - Kirito - 17th April 2018

### Updates

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27 changes: 23 additions & 4 deletions README.md
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[Phaser is on jsDelivr](https://www.jsdelivr.com/projects/phaser) which is a "super-fast CDN for developers". Include the following in your html:

```html
<script src="//cdn.jsdelivr.net/npm/[email protected].0/dist/phaser.js"></script>
<script src="//cdn.jsdelivr.net/npm/[email protected].1/dist/phaser.js"></script>
```

or the minified version:

```html
<script src="//cdn.jsdelivr.net/npm/[email protected].0/dist/phaser.min.js"></script>
<script src="//cdn.jsdelivr.net/npm/[email protected].1/dist/phaser.min.js"></script>
```

### API Documentation
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![Change Log](https://phaser.io/images/github/div-change-log.png "Change Log")
<a name="changelog"></a>

## Version 3.5.1 - Kirito - 17th April 2018

### Updates

* The change made in 3.5.0 with how the Scene systems lifecycle is handled has been tweaked. When a Scene is instantiated it will now emit a boot event, as before, and Systems that need it will listen for this event and set-up their internal properties as required. They'll also do the same under the 'start' event, allowing them to restart properly once shutdown. In 3.5 if a Scene was previously not launched or started you wouldn't be able to access all of its internal systems fully, but in 3.5.1 you can.

### Bug Fixes

* LoaderPlugin.destroy would try and remove an incorrect event listener.
* TileSprites would try to call `deleteTexture` on both renderers, but it's only available in WebGL (thanks @jmcriat)
* Using a geometry mask stopped working in WebGL. Fix #3582 (thanks @rafelsanso)
* The particle emitter incorrectly adjusted the vertex count, causing WebGL rendering issues. Fix #3583 (thanks @murteira)

### Examples, Documentation and TypeScript

My thanks to the following for helping with the Phaser 3 Examples, Docs and TypeScript definitions, either by reporting errors, fixing them or helping author the docs:

@NemoStein @gabegordon @gazpachu @samme @cristlee @melissaelopez @dazigemm @tgrajewski

## Version 3.5.0 - Kirito - 16th April 2018

### Changes to Cameras
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"Above all, video games are meant to be just one thing: fun. Fun for everyone." - Satoru Iwata

[get-js]: https://github.com/photonstorm/phaser/releases/download/v3.5.0/phaser.js
[get-minjs]: https://github.com/photonstorm/phaser/releases/download/v3.5.0/phaser.min.js
[get-js]: https://github.com/photonstorm/phaser/releases/download/v3.5.1/phaser.js
[get-minjs]: https://github.com/photonstorm/phaser/releases/download/v3.5.1/phaser.min.js
[clone-http]: https://github.com/photonstorm/phaser.git
[clone-ssh]: [email protected]:photonstorm/phaser.git
[clone-ghwin]: github-windows://openRepo/https://github.com/photonstorm/phaser
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