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# Change Log | ||
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## Version 3.5.1 - Kirito - in development | ||
## Version 3.5.1 - Kirito - 17th April 2018 | ||
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### Updates | ||
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[Phaser is on jsDelivr](https://www.jsdelivr.com/projects/phaser) which is a "super-fast CDN for developers". Include the following in your html: | ||
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```html | ||
<script src="//cdn.jsdelivr.net/npm/[email protected].0/dist/phaser.js"></script> | ||
<script src="//cdn.jsdelivr.net/npm/[email protected].1/dist/phaser.js"></script> | ||
``` | ||
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or the minified version: | ||
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```html | ||
<script src="//cdn.jsdelivr.net/npm/[email protected].0/dist/phaser.min.js"></script> | ||
<script src="//cdn.jsdelivr.net/npm/[email protected].1/dist/phaser.min.js"></script> | ||
``` | ||
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### API Documentation | ||
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![Change Log](https://phaser.io/images/github/div-change-log.png "Change Log") | ||
<a name="changelog"></a> | ||
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## Version 3.5.1 - Kirito - 17th April 2018 | ||
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### Updates | ||
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* The change made in 3.5.0 with how the Scene systems lifecycle is handled has been tweaked. When a Scene is instantiated it will now emit a boot event, as before, and Systems that need it will listen for this event and set-up their internal properties as required. They'll also do the same under the 'start' event, allowing them to restart properly once shutdown. In 3.5 if a Scene was previously not launched or started you wouldn't be able to access all of its internal systems fully, but in 3.5.1 you can. | ||
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### Bug Fixes | ||
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* LoaderPlugin.destroy would try and remove an incorrect event listener. | ||
* TileSprites would try to call `deleteTexture` on both renderers, but it's only available in WebGL (thanks @jmcriat) | ||
* Using a geometry mask stopped working in WebGL. Fix #3582 (thanks @rafelsanso) | ||
* The particle emitter incorrectly adjusted the vertex count, causing WebGL rendering issues. Fix #3583 (thanks @murteira) | ||
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### Examples, Documentation and TypeScript | ||
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My thanks to the following for helping with the Phaser 3 Examples, Docs and TypeScript definitions, either by reporting errors, fixing them or helping author the docs: | ||
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@NemoStein @gabegordon @gazpachu @samme @cristlee @melissaelopez @dazigemm @tgrajewski | ||
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## Version 3.5.0 - Kirito - 16th April 2018 | ||
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### Changes to Cameras | ||
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"Above all, video games are meant to be just one thing: fun. Fun for everyone." - Satoru Iwata | ||
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[get-js]: https://github.com/photonstorm/phaser/releases/download/v3.5.0/phaser.js | ||
[get-minjs]: https://github.com/photonstorm/phaser/releases/download/v3.5.0/phaser.min.js | ||
[get-js]: https://github.com/photonstorm/phaser/releases/download/v3.5.1/phaser.js | ||
[get-minjs]: https://github.com/photonstorm/phaser/releases/download/v3.5.1/phaser.min.js | ||
[clone-http]: https://github.com/photonstorm/phaser.git | ||
[clone-ssh]: [email protected]:photonstorm/phaser.git | ||
[clone-ghwin]: github-windows://openRepo/https://github.com/photonstorm/phaser | ||
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