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Recycling mese tools by melting (#78)
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Co-authored-by: OgelGames <[email protected]>
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The4codeblocks and OgelGames authored Nov 8, 2024
1 parent 97ad5d1 commit 2842c7b
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6 changes: 6 additions & 0 deletions crafts.lua
Original file line number Diff line number Diff line change
Expand Up @@ -129,6 +129,12 @@ local tool_materials = {
["mithril"] = {"moreores:mithril_ingot", 1, "moreores"},
}

-- assume mese unmeltable unless mesecons_wires exists
if minetest.get_modpath("mesecons_wires") then
tool_materials["mese"] = {"default:mese_crystal", 1}
table.insert(cookable_items, {"multitools:multitool_mese", "default:mese_crystal 9"})
end

local tool_items = {["hoe"] = 2, ["shovel"] = 1, ["sword"] = 2, ["axe"] = 3, ["pick"] = 3}

for m,v in pairs(tool_materials) do
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1 change: 1 addition & 0 deletions mod.conf
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Expand Up @@ -31,6 +31,7 @@ loot,
maptools,
mesecons_mvps,
mesecons_stealthnode,
mesecons_wires,
missions,
mobs,
mobs_animal,
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3 comments on commit 2842c7b

@SwissalpS
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Cooking mese should give mesecons wires not crystals. Giving crystals is as if cooking wooden tools would output planks and or sticks.

@dennisjenkins75
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Its almost like we need a new technic machine, the "uncooker", which converts HV into magic entropy reversing anti-cooking powers, which could return mese crystals and planks and such :)

@The4codeblocks
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Cooking mese should give mesecons wires not crystals. Giving crystals is as if cooking wooden tools would output planks and or sticks.

wood → charcoal is a chemical transformation that comes from heat (I think it's pyrolysis), practically inevitable.
mese → mesecon is a physical transformation, where mese becomes deformable, and then extruded into mesecon. if a furnace is smart enough to extrude only sometimes, it should be able to not extrude the mese that comes from tools.

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