vendor:directx/d3d12: add shader component mapping constants and macro-procedures #4669
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When creating a d3d12 shader resource view, a component mapping must be provided as the default is non-zero. This PR adds the default value and other constants/macro-procedures from d3d12.h for shader component mapping. It also changes the
SHADER_COMPONENT_MAPPING
enum type tou32
to match theSHADER_RESOURCE_VIEW_DESC.Shader4ComponentMapping
type.Relevant docs: