Ver 2.1.2
I've tried crazy hand optimized struct enumerator and optimize helper(ToArrayNonAlloc).
- Optimized Traverse methods with hand optimized struct enumerator
- Add ToArrayNonAlloc for non allocate query
- Add ForEach to LINQ to GameObject's enumerable
- First, FirstOrDefault, ToArray, OfComponent, Destroy was optimized when use directly
- Braking Changes: remove name filter of traverse methods.