ver 2.0.2
Including some breaking changes.
- Add/Move methods can accept
Component
and returns T as self component type - Rename Add(IEnumerbale) methods to AddRange
- Changes Destroy was added
bool detachParent
option and default does not detach from parent. - Changes Add was added
bool setLayer
and default does not set layer. - AddRanges returns
T[]
instead ofList<T>
- Remove GameObjectBuilder