Needle Engine
- Add: PWA plugin now works with gzip compression
- Add: Asynchronous overload for
screenshot2
method that returns aPromise<Blob>
- Add: USDZExporter supports
animator.minMaxOffsetNormalized
andanimation.minMaxOffsetNormalized
for QuickLook now - Add: USDZExporter vertex color export. Use unlit white materials with only vertex colors to export as
displayColor
without a material. This is supported on iOS 18+ and visionOS 2+. - Fix: automatically instanced/batched meshes are not exported twice in USDZ anymore.
- Change: "Open in QuickLook" is now "View in AR" to be more consistent
- Change: Deprecate device utilities outside the
DeviceUtilities
namespace, use the methods directly from the namespace instead (e.g.DeviceUtilities.isSafari()
) - Change: legacy
Object3D.transform
wrapper that returns itself
Unity Integration
- Change: Bump UnityGLTF dependency to 2.14.1
Links
Download for Unity • Download for Blender • Documentation • API • Live Samples