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3.50.0-pre

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@marwie marwie released this 30 Oct 14:17
· 2 commits to main since this release

Needle Engine

  • Add: PWA plugin now works with gzip compression
  • Add: Asynchronous overload for screenshot2 method that returns a Promise<Blob>
  • Add: USDZExporter supports animator.minMaxOffsetNormalized and animation.minMaxOffsetNormalized for QuickLook now
  • Add: USDZExporter vertex color export. Use unlit white materials with only vertex colors to export as displayColor without a material. This is supported on iOS 18+ and visionOS 2+.
  • Fix: automatically instanced/batched meshes are not exported twice in USDZ anymore.
  • Change: "Open in QuickLook" is now "View in AR" to be more consistent
  • Change: Deprecate device utilities outside the DeviceUtilities namespace, use the methods directly from the namespace instead (e.g. DeviceUtilities.isSafari())
  • Change: legacy Object3D.transform wrapper that returns itself

Unity Integration

  • Change: Bump UnityGLTF dependency to 2.14.1

Links

Download for UnityDownload for BlenderDocumentationAPILive Samples