(Work in progress)
- Game Mechanics
- Player choose spawn location
- Living players take turns
- Dice rolling, walk, attack, end turn
- Attack reduces HP
- Instakill attack (Push player to the hole)
- Fix edge case when pushing 2+ players in the same row
- Player cannot walk back after first step
- Online Multiplayer
- Room owner can kick players
- Player turn can be skipped after 15 seconds of inactive
- Chat room
- Debug Mode for quicker play testing
- Add tests
- Randomly generated map / map presets
- Replays
- etc.