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using CreateGraphics repeatedly in draw() creates memory leaks. On large image sets this can crash java #2

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Processing a large set of images (~6000):
Java crashed after about 4000 images having consumed 22GB of memory!

Moving creategraphics out of draw() so that we only have the one buffer for this purpose:
All ~6000 images have successfuly completed. memory usage did not exceed 500MB

Cleanup - calling creategraphics/image in draw() makes for massive memory leaks.
Cleanup 2 - 
Do not need to keep setting values that do not change inside the shader
Do not wraparound - not needed for the effects I want and causes dots to fly all the way off the edge and back around on large scene transitions
Do not wrap around
Cleanup diff noise
clean up commit noise for pull
clean up commit noise for pull
tweaks, debug stuff
Do not wrap-around edges
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