Skip to content

Releases: monkeymanboy/BeatSaberMarkupLanguage

Version 1.12.3

15 Oct 22:24
Compare
Choose a tag to compare

Game Compatibility

✔️ Compatible with Beat Saber 1.37.4 – 1.38.0

Changes

  • Fixed menu buttons scroll bar arrows being hard to click.
  • Fixed exception when pressing the backspace button of a text field's keyboard when no text has been entered.

Version 1.12.2

02 Oct 21:07
Compare
Choose a tag to compare

Game Compatibility

✔️ Compatible with Beat Saber 1.37.4 – 1.37.5

Changes

  • Fixed back buttons on settings submenus not working.

Version 1.12.1

26 Sep 01:32
Compare
Choose a tag to compare

Game Compatibility

✔️ Compatible with Beat Saber 1.37.4 – 1.38.0

Changes

  • Gameplay Setup tabs are now sorted alphabetically.
  • Fixed Gameplay Setup tabs not being filtered out by MenuType properly.

Version 1.12.0

22 Sep 20:39
Compare
Choose a tag to compare

Game Compatibility

✔️ Compatible with Beat Saber 1.37.4 – 1.37.5

⚠️ Breaking Changes ⚠️

  • BSMLParser/BSMLSettings/MenuButtons/GameplaySetup instances now only exist once the main menu is loaded. You must now call them in Zenject's IInitializable.Initialize, BS Utils' earlyMenuSceneLoadedFresh/lateMenuSceneLoadedFresh events, or BSML's own MainMenuAwaiter.MainMenuInitializing event.
  • BSMLParser.Parse(...) can only be called once the main menu has initialized.
  • Switched from XmlDocument (System.Xml) to XDocument (System.Xml.Linq). Impacts custom macros.
  • Switched all public fields to properties and normalized casing of public properties to PascalCase.
  • Switched various Action fields to events.
  • Removed the following obsolete types:
    • BoolSetting
    • FloatingScreenMoverPointer
    • HotReloadableViewController
    • INotifiableHost
    • PropertyChangedEventArgs
  • Removed the following obsolete members:
    • AnimationControllerData.animMaterial
    • AnimationInfo.frameCount
    • AnimationInfo.initialized
    • AnimationLoader.Process()
    • AnimationLoader.ProcessAnimationInfo(AnimationInfo, Action<Texture2D, Rect[], float[], int, int> callback)
    • APNGUnityDecoder.Process(byte[], Action<AnimationInfo>)
    • BSMLTag.Setup()
    • BSMLTag.isInitialized
    • BSMLViewController.didActivate
    • GIFUnityDecoder.Process(byte[], Action<AnimationInfo>)
    • ModalKeyboard.DrawCursor()
    • Utilities.GetData()
    • Utilities.GetListOfType<T>(params object[])
  • Removed Exceptions namespace. All exceptions are now in the root namespace.
  • Internalized APNG, OpenType, and test classes.
  • Removed GameplaySetup.SetTabVisibility since it conflicted with user-defined visibility of tabs.

Other changes

  • Added support for properties when using UIComponent and UIObject
  • Updated main menu mod buttons view to use the game's regular heading.
  • Fixed IndexOutOfRangeException in dropdown list when there are no values.
  • Tags, macros, and type handlers can now be registered through Zenject. For example:
    Container.Bind<BSMLTag>().To<MyTag>().AsSingle();
    Container.Bind<BSMLMacro>().To<MyMacro>().AsSingle();
    Container.Bind<TypeHandler>().To<MyTypeHandler>().AsSingle();

Version 1.11.4

29 Jul 19:25
Compare
Choose a tag to compare

Game Compatibility

✔️ Compatible with Beat Saber 1.36.2 – 1.37.0

Changes

  • Added line-spacing, line-spacing-adjustment, and paragraph-spacing attributes on TextMeshProUGUI
  • Fixed gameplay setup tab selector spacing so the mods selector aligns with the base game selector
  • Fixed default text page scroll view size delta not being zero

Version 1.11.3

12 Jun 23:08
Compare
Choose a tag to compare

Game Compatibility

✔️ Compatible with Beat Saber 1.36.2 – 1.37.0

Changes

  • Added auto sizing properties to TextMeshProUGUI
  • Fixed certain mods not respecting alphabetical order in main menu and/or in mod settings
  • Fixed broken value binding on MenuButton

Version 1.11.2

18 May 13:55
Compare
Choose a tag to compare

Game Compatibility

✔️ Tested with Beat Saber 1.36.2 – 1.37.0

Changes

  • Fixed EULA text being widened

Version 1.11.1

18 May 01:37
Compare
Choose a tag to compare

Game Compatibility

✔️ Tested with Beat Saber 1.36.2

Changes

  • Fixed various ScrollView-based components having the wrong anchors since the first 1.34.5 release
  • Fixed debug build causing a softlock on startup

Version 1.11.0

06 May 21:06
Compare
Choose a tag to compare

Game Compatibility

✔️ Tested with Beat Saber 1.36.2

Changes

  • Updated for Beat Saber 1.36.2

v1.10.4

06 May 12:55
Compare
Choose a tag to compare

Game Compatibility

✔️ Tested with Beat Saber 1.34.5 – 1.36.0

Changes

  • Allow setting sprite directly on icon-button (i.e. the bound value can be a Sprite now).
  • Fixed accidental breaking change to Backgroundable background color; if alpha is omitted, it will use the background's current alpha.
  • Fixed accidental breaking change to pad values.