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fix: pathConnect* null scattering selection by typeMask #129

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4 changes: 2 additions & 2 deletions src/libbidir/edge.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -377,7 +377,7 @@ bool PathEdge::pathConnect(const Scene *scene, const PathEdge *predEdge,
/* Account for the ENull interaction */
Vector wo = its.toLocal(ray.d);
BSDFSamplingRecord bRec(its, -wo, wo, ERadiance);
bRec.component = BSDF::ENull;
bRec.typeMask = BSDF::ENull;
Float nullPdf = bsdf->pdf(bRec, EDiscrete);
if (nullPdf == 0) {
result.release(pool);
Expand Down Expand Up @@ -524,7 +524,7 @@ bool PathEdge::pathConnectAndCollapse(const Scene *scene, const PathEdge *predEd
const BSDF *bsdf = its.getBSDF();
Vector wo = its.toLocal(ray.d);
BSDFSamplingRecord bRec(its, -wo, wo, ERadiance);
bRec.component = BSDF::ENull;
bRec.typeMask = BSDF::ENull;
Float nullPdf = bsdf->pdf(bRec, EDiscrete);
if (nullPdf == 0)
return false;
Expand Down