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Remove almost all uses of Experimental Mode, and combine Monoscopic i…
…nto the main releases (icosa-foundation#674) * No need for experimental watermark any more * Brush replacement seems like an odd thing to tie to experimental mode. Make it an editor-only change. * Promote the alternate gif modes to regular features * remove dead "jogging mode" code * Dead code for USD intro scene that doesn't exist any more * Make SkipIntro into a user setting * No need to gatekeep USD import. Either it works or it doesn't * Pretty sure this makes sense. There's no way to create non-batched strokes unless the main config switch is off * Probably not worth keeping - might relate to skipping intro? Easy to fix if so. * Move previous experimental mode shortcuts into a user config controlled mode. Also remove some dead code from "ExportAll" which we removed in 2.4 * Moving the button to Labs so also move the related code * Remove an experimental guard that doesn't make a difference as there's no way to trigger the command * Allow all color picker modes that were previously experimental * Fixes a possible NRE * Probably safe to enable this now * I've never noticed the presence or absence of this. Let's enable it and get feedback * Always show experimental buttons * Dead code * Keep this code for reference but never execute it * More dead code * Move experimental buttons to labs. Hide twitch, youtube and poly buttons * Update text for the experimental mode button as it now only effects brushes * Attempt at allowing monoscopic mode in any build Also allow forcing 2d view-only mode even if headset is detected [CI BUILD] * Remove build window code for monoscopic builds [CI BUILD] * Don't init SDK on start. Move init logic to VrSdk [CI BUILD] * Keyboard overrides for vr and mono modes during launch [CI BUILD] * Code cleanup around brush catalog logic * Missed out the english label change * Always skip intro in monoscopic mode * Force monoscopic mode on MacOS * Disable building Windows Monoscopic (since it's included in Windows OpenXR) * Adaptive UI layout for view mode controls * Mac should default to view-only mode as monoscopic takes priority if turned on * Early exit if we're not in an XR mode * Skip intro whenever we haven't initialized a headset * View Mode UI Scale * Catch a NRE on MacOS * Never show intro in non-XR modes * Hopefully fixes an NRE on Rift builds with trying to get into view mode * Localize the view mode dialog (untested) * Attempted fix for Linux NRE * Explain the logic of IsHmdInitialized wrt monoscopic mode * Also show close button in monoscopic mode * Try to fix localization for view mode * Rename Monoscopic builds Also fix something missed in 627bd94 * Refactor all the code that launches a browser to go through a common method * Help button for non-VR modes (currently untested) * Translation tweaks * Help UI tweaks * We can use the same help pop up for desktop and mobile. No need to warn people about quitting open brush * Fixes a harmless error * This wasn't fixed during the localisation * Fix help popup on desktop * Clean up unused panel map options * Center help popup on button * Still trying to fix the help popup which is broken only in builds. * no change, just to trigger a build * Swap the button commands just to see if it helps shed some light the popup bug * Revert "Swap the button commands just to see if it helps shed some light the popup bug" This reverts commit e9f3b09. * swap the popup prefab references this time * Revert "swap the popup prefab references this time" This reverts commit 51a1498. * Try swapping out the popup prefab for dup --------- Co-authored-by: Mike Miller <[email protected]>
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