Builds #586
build.yml
on: schedule
Configure Build Parameters
25s
Matrix: build
Publish changelog from last major build to open-brush-docs
0s
Publish Pimax Release
0s
Publish Viveport Release
0s
Publish Itch.io Release
0s
Publish Oculus Quest 2+ Release
0s
Publish Oculus Quest 1 Release
0s
Publish Oculus Rift Release
0s
Publish Pico Releases
0s
Publish Zapbox iOS
0s
Publish Steam Release
0s
Create Github Release
0s
Annotations
3 errors
Oculus Quest (1)
Build failed with Exception <<<<BuildPipeline.BuildPlayer() returned: "Errors: Packaging assets - sharedassets1.assets = additional assets for scene 1: Assets/Scenes/Main.unity Shader error in 'Point Cloud/Point': invalid subscript 'stereoTargetEyeIndex' at Assets/Shaders/Pcx/Point.shader(78) (on vulkan) Compiling Subshader: 0, Pass: , Vertex program with STEREO_MULTIVIEW_ON _COMPUTE_BUFFER _DISTANCE_ON Platform defines: SHADER_API_MOBILE UNITY_COLORSPACE_GAMMA UNITY_ENABLE_REFLECTION_BUFFERS UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING Shader error in 'Custom/UnlitHDRColorButton': cannot implicitly convert from 'const struct Input' to 'struct v2f' at Assets/Shaders/UnlitHDRColorButton.shader(57) (on vulkan) Compiling Subshader: 0, Pass: , Vertex program with STEREO_MULTIVIEW_ON Platform defines: SHADER_API_MOBILE UNITY_COLORSPACE_GAMMA UNITY_ENABLE_REFLECTION_BUFFERS UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING Postprocess built player Library/Bee/artifacts/Android/AsyncPluginsFromLinker: Burst internal compiler error: System.IO.FileNotFoundException: Could not find file "/github/workspace/Library/BurstCache/Android-Arm/Hashes/Objects/69811172809235c64eb0015fae548238.gbc" Building Library/Bee/artifacts/Android/AsyncPluginsFromLinker failed with output: UnityEditor.Build.BuildFailedException: Burst compiler (1.8.15) failed running stdout: Starting 1 library requests Error: Burst internal compiler error: System.IO.FileNotFoundException: Could not find file "/github/workspace/Library/BurstCache/Android-Arm/Hashes/Objects/69811172809235c64eb0015fae548238.gbc" File name: '/github/workspace/Library/BurstCache/Android-Arm/Hashes/Objects/69811172809235c64eb0015fae548238.gbc' at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <594e1fc036384b94a0cc4e87c43e51dd>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <594e1fc036384b94a0cc4e87c43e51dd>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int) at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <594e1fc036384b94a0cc4e87c43e51dd>:0 at Burst.Compiler.IL.Aot.AotModule.ReadGlobalsFromDisk (Burst.Backend.Context context) [0x00013] in <b3a5cd9011534c4fbe518b9a442b5b6a>:0 at Burst.Compiler.IL.Server.LibraryCompiler.L
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Oculus Quest (1)
Build failed with exit code 6
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Oculus Quest (1)
Process returned exit code 1
Launched as "/home/runner/runners/2.320.0/externals/node20/bin/node /home/runner/work/_actions/Wandalen/wretry.action/v3.7.3_js_action/src/Runner.mjs /home/runner/work/_actions/Wandalen/unity-builder/dist/index.js"
Launched at "/home/runner/work/open-brush/open-brush"
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Artifacts
Produced during runtime
Name | Size | |
---|---|---|
Android OpenXR
|
498 MB |
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Android Pico
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445 MB |
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Android Pico (CN)
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445 MB |
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Linux
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337 MB |
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MacOS
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317 MB |
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Oculus Quest (2+)
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498 MB |
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Windows OpenXR
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316 MB |
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Windows Pimax
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316 MB |
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Windows Rift
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315 MB |
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iOS Zapbox
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468 MB |
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