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Updated story levels & replaced @unplugged. (#3516)
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kiki-lee authored May 15, 2021
1 parent 5865f0b commit a29688e
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1 change: 1 addition & 0 deletions docs/skillmap/beg-skillmap-split.md
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### story-activity3
* name: Joking Around
* allowcodecarryover: false
* type: tutorial
* description: Create your first Arcade story using a two-line joke!
* tags: easy, story, joke, share
2 changes: 1 addition & 1 deletion docs/skillmap/clicker-themed/clickert1.md
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# Clicker Game


## Introduction @unplugged
## Introduction @showdialog

Let's make a clicker game!

4 changes: 2 additions & 2 deletions docs/skillmap/clicker-themed/clickert2.md
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@@ -14,7 +14,7 @@ info.startCountdown(10)
```


## Introduction @unplugged
## Introduction @showdialog

We already have a basic clicker game, let's use what we've learned to
make it even more special!
@@ -107,7 +107,7 @@ controller.A.onEvent(ControllerButtonEvent.Released, function () {
```

## Step 6 @unplugged
## Step 6 @showdialog

**🎮 Play your game a couple of times 🎮**

2 changes: 1 addition & 1 deletion docs/skillmap/clicker-themed/clickert3.md
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@@ -25,7 +25,7 @@ mySprite = sprites.create(assets.image`A static`, SpriteKind.Player)
```


## Introduction @unplugged
## Introduction @showdialog

There's so much more to explore with our clicker games.

4 changes: 2 additions & 2 deletions docs/skillmap/clicker-themed/clickert4.md
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@@ -100,7 +100,7 @@ clicks = 1
```


## Introduction @unplugged
## Introduction @showdialog

What's more fun than pressing buttons?

@@ -219,7 +219,7 @@ controller.B.onEvent(ControllerButtonEvent.Pressed, function () {
```


## Step 6 @unplugged
## Step 6 @showdialog

**🎮 Give your game a try on the game screen 🎮**

2 changes: 1 addition & 1 deletion docs/skillmap/clicker/clicker1.md
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@@ -41,7 +41,7 @@ info.startCountdown(10)
```

## Introduction @unplugged
## Introduction @showdialog

Let's make a clicker game!

4 changes: 2 additions & 2 deletions docs/skillmap/clicker/clicker2.md
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@@ -65,7 +65,7 @@ info.startCountdown(10)
}
```

## Introduction @unplugged
## Introduction @showdialog

We already have a basic clicker game, let's use what we've learned to
make it even more special!
@@ -178,7 +178,7 @@ controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
```

## Step 6 @unplugged
## Step 6 @showdialog

**🎮 Play your game a couple of times 🎮**

2 changes: 1 addition & 1 deletion docs/skillmap/clicker/clicker3.md
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@@ -90,7 +90,7 @@ power = 1



## Introduction @unplugged
## Introduction @showdialog

There's so much more to explore with our clicker games.

4 changes: 2 additions & 2 deletions docs/skillmap/clicker/clicker4.md
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@@ -100,7 +100,7 @@ clicks = 1
```


## Introduction @unplugged
## Introduction @showdialog

What's more fun than pressing buttons?

@@ -219,7 +219,7 @@ controller.B.onEvent(ControllerButtonEvent.Pressed, function () {
```


## Step 6 @unplugged
## Step 6 @showdialog

**🎮 Give your game a try on the game screen 🎮**

4 changes: 2 additions & 2 deletions docs/skillmap/clicker/clicker4a.md
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@@ -100,7 +100,7 @@ clicks = 1
```


## Introduction @unplugged
## Introduction @showdialog

What's more fun than pressing buttons?

@@ -147,7 +147,7 @@ controller.B.onEvent(ControllerButtonEvent.Pressed, function () {



## Step 6 @unplugged
## Step 6 @showdialog

**🎮 Give your game a try on the game screen 🎮**

2 changes: 1 addition & 1 deletion docs/skillmap/clicker/clicker5.md
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@@ -342,7 +342,7 @@ uppie = 0



## Introduction @unplugged
## Introduction @showdialog

Now you've got the skills to go off-script and make something from
your own imagination.
2 changes: 1 addition & 1 deletion docs/skillmap/collector-themed/collectort1.md
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@@ -26,7 +26,7 @@ forever(function () {
```


## Intro @unplugged
## Intro @showdialog

Ready to test your agility?

4 changes: 2 additions & 2 deletions docs/skillmap/collector-themed/collectort2.md
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@@ -48,7 +48,7 @@ forever(function () {
```


## Intro @unplugged
## Intro @showdialog

You've made a collector game, now let's add some
special touches to make it even more fun.
@@ -59,7 +59,7 @@ special touches to make it even more fun.



## Step 2 @unplugged
## Step 2 @showdialog

**🎮 Remind yourself where you left of by trying your game on the game screen 🎮**

2 changes: 1 addition & 1 deletion docs/skillmap/collector-themed/collectort3.md
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@@ -78,7 +78,7 @@ forever(function () {
```


## Intro @unplugged
## Intro @showdialog

Collecting things is great, but let's also add an element of **DANGER!**

2 changes: 1 addition & 1 deletion docs/skillmap/collector-themed/collectort4.md
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@@ -79,7 +79,7 @@ forever(function () {
```


## Intro @unplugged
## Intro @showdialog

A fantastic game can be made even better by adding small details.

2 changes: 1 addition & 1 deletion docs/skillmap/collector-themed/collectort4old.md
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@@ -191,7 +191,7 @@ forever(function () {



## Intro @unplugged
## Intro @showdialog

Ready to give your game some extra life?

2 changes: 1 addition & 1 deletion docs/skillmap/collector-themed/collectort5.md
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@@ -472,7 +472,7 @@ forever(function () {
```

## Intro @unplugged
## Intro @showdialog

You've learned everything you know to make an exciting collector game. Now put it all together to create something that's all your own!

4 changes: 2 additions & 2 deletions docs/skillmap/collector/collector1.md
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@@ -46,7 +46,7 @@ forever(function () {
```


## Intro @unplugged
## Intro @showdialog

Ready to give your **W,A,S,D** keys a workout?

@@ -267,7 +267,7 @@ forever(function () {
```

## Step 7 @unplugged
## Step 7 @showdialog

**🎮 Give your game a try in the game screen 🎮**

4 changes: 2 additions & 2 deletions docs/skillmap/collector/collector1a.md
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@@ -1,6 +1,6 @@
# Design a Background

## Introduction @unplugged
## Introduction @showdialog

Let's give your hero a world to protect!

@@ -282,7 +282,7 @@ scene.setBackgroundImage(img`
```


## Play @@unplugged
## Play @@showdialog

**🎮 Play your game 🎮**

2 changes: 1 addition & 1 deletion docs/skillmap/collector/collector2.md
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@@ -202,7 +202,7 @@ forever(function () {
```


## Intro @unplugged
## Intro @showdialog

You've made a collector game, now let's add some
special touches to make it even more fun.
2 changes: 1 addition & 1 deletion docs/skillmap/collector/collector3.md
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@@ -131,7 +131,7 @@ forever(function () {
```


## Intro @unplugged
## Intro @showdialog

Collecting things is great, but avoiding danger is more exciting.

4 changes: 2 additions & 2 deletions docs/skillmap/collector/collector3a.md
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@@ -207,7 +207,7 @@ forever(function () {
```


## Introduction @unplugged
## Introduction @showdialog

Why settle for one enemy sprite when you could have two?

@@ -371,7 +371,7 @@ sprites.onCreated(SpriteKind.Enemy, function (sprite) {
})
```

## Conclusion @unplugged
## Conclusion @showdialog

Now let's add code to destroy the enemies with your projectiles! Or, if you're feeling creative, add a background to set the scene.

2 changes: 1 addition & 1 deletion docs/skillmap/collector/collector4.md
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@@ -191,7 +191,7 @@ forever(function () {



## Intro @unplugged
## Intro @showdialog

Ready to give your game some extra life?

2 changes: 1 addition & 1 deletion docs/skillmap/collector/collector5.md
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@@ -472,7 +472,7 @@ forever(function () {
```

## Intro @unplugged
## Intro @showdialog

You've learned everything you know to make an exciting collector game. Now put it all together to create something that's all your own!

9 changes: 6 additions & 3 deletions docs/skillmap/interface/activity1.md
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@@ -59,13 +59,15 @@ You've just discovered the most important part of following a tutorial — readi
Sometimes the instructions are long and you need to close them while you work.
Sometimes, you need to open them to read the next step.

To toggle instructions, click **[^Less...]** or **[v More...]** to toggle
To toggle instructions, click the **[^Less...]** or **[v More...]** button below the instruction area to toggle
this box.

---

When you're ready to move to the next step, click **[ > Next]** to continue.

---


## step 2

@@ -93,7 +95,7 @@ and change the sentence to something more exciting.

---

**Tip:** Did you notice that the first use of the word __workspace__ had
**Tip:** Did you notice that the word __workspace__ in the first sentence had
a special look? Hover your mouse over it to see a definition.

#### ~ tutorialhint
@@ -180,6 +182,7 @@ end of the **on start** container.

```blocks
scene.setBackgroundColor(5)
game.splash("My monkey is better than yours")
let mySprite = sprites.create(img`
. . . . . f f f f f . . . . . .
. . . . f e e e e e f . . . . .
@@ -198,7 +201,7 @@ let mySprite = sprites.create(img`
. f d d f f f f d d b f f f f .
. f f f f f f f f f f f f f . .
`, SpriteKind.Player)
game.splash("My monkey is better than yours")
```

2 changes: 1 addition & 1 deletion docs/skillmap/platformer/activity1.md
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@@ -73,7 +73,7 @@ scene.setBackgroundColor(11)
tiles.setTilemap(tilemap`level`)
```

## Welcome @unplugged
## Welcome @showdialog

Now let's take a look at the [__*sidescrolling*__](#scrolld "games that are viewed from the side, with most of the action happening horizontally")
[__*platformer*__](#plat "games that rely on jump and run as their main mechanic").
4 changes: 2 additions & 2 deletions docs/skillmap/platformer/activity2.md
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@@ -100,7 +100,7 @@ controller.moveSprite(mySprite, 100, 0)
tiles.setTilemap(tilemap`level`)
```

## Start @unplugged
## Start @showdialog


**In this tutorial, we'll create a way to win or lose our platformer game.**
@@ -249,7 +249,7 @@ scene.onOverlapTile(SpriteKind.Player, myTiles.tile4, function (sprite, location
})
```

## Step Last @unplugged
## Step Last @showdialog

**🎮 Make sure to try your game in the simulator 🎮**

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