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Updating Educator Page (#6454)
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kiki-lee authored Jun 19, 2024
1 parent 753c617 commit 58e7177
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54 changes: 23 additions & 31 deletions docs/activities.md

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200 changes: 99 additions & 101 deletions docs/educators.md

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14 changes: 7 additions & 7 deletions docs/tutorials/collect-the-clovers.md
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@ Start by setting the scene.

- :tree: Open the ``||scene:Scene||`` category and drag
```block
scene.setBackgroundImage(img`.`)
scene.setBackgroundImage(assets.image`background`)
```
into the ``||loops(noclick):on start||``<br/>
container that's already in the workspace.
Expand All @@ -46,7 +46,7 @@ hint~

```blocks
//@highlight
scene.setBackgroundImage(img`.`)
scene.setBackgroundImage(assets.image`background`)
```


Expand All @@ -60,11 +60,11 @@ scene.setBackgroundImage(img`.`)
---


- :mouse pointer: Click the grey box inside<br/>
- :mouse pointer: Click the image inside<br/>
```block
scene.setBackgroundImage(img`.`)
scene.setBackgroundImage(assets.image`background`)
```
to open the image editor.
to change the scene.


- :paint brush: Draw a nice grassy background, or choose an image from the **gallery**.
Expand Down Expand Up @@ -99,12 +99,12 @@ Do you want a rabbit? A princess? A warrior?

- :paper plane: From ``||sprites: Sprites||``, drag
```block
let hero = sprites.create(img`.`, SpriteKind.Player)
let hero = sprites.create(assets.image`hero`, SpriteKind.Player)
```
into **the end** of the ``||loops(noclick): on start||`` container.


- :paint brush: Click the empty grey box and switch to the **gallery** to
- :paint brush: Click the bunny image and switch to the **gallery** to
select a character for your project.


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3 changes: 1 addition & 2 deletions docs/tutorials/free-throw.md
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Expand Up @@ -345,8 +345,7 @@ inside **the empty** <br/>
container.


- :paint brush: Click the empty grey box in the projectile block to draw a basketball <br/>
(or switch to the **Gallery** to pick the one that we created.)
- :paint brush: Click the basketball image in the projectile block if you want to draw a basketball of your own.


<!--
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3 changes: 1 addition & 2 deletions docs/tutorials/pizza-party.md
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Expand Up @@ -219,8 +219,7 @@ mp.onControllerEvent(ControllerEvent.Connected, function (thisPlayer) {
bundle into **an empty** area of the workspace.


- :mouse pointer: Click the empty grey square inside the bundle to select an image for the projectile.
<br/>Switch to the **Gallery** tab to choose the **pizza**.
- :mouse pointer: Click the image square inside the bundle if you want to choose a different pizza slice from the **Gallery**.



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