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fix hint in step 10
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ganicke committed Feb 27, 2024
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3 changes: 1 addition & 2 deletions docs/tutorials/collect-the-clovers.md
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Expand Up @@ -235,7 +235,6 @@ and drag it into the empty ``||game(noclick):on game update [5000]ms||`` contain


```blocks
let projectile: Sprite = null
game.onUpdateInterval(5000, function () {
//@highlight
clover = sprites.createProjectileFromSide(assets.image`collect`, 50, 50)
Expand Down Expand Up @@ -268,7 +267,7 @@ block.

**Random** numbers are numbers that don't appear to have a predictable pattern. Using our `random` block, you'll be given a number between the minimum and maximum that you set, but you won't know which number will be chosen beforehand.

This number is rechosen every time the block runs, and each time you may randomly end up with a number that is either the same or different than the last.
This number is chosen again every time the block runs, and each time you may randomly end up with a number that is either the same or different than the last.

hint~

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