Implement a detail variation method of the image input #88
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According to Sec 3.4 of the paper, I have implemented the detail variation method given the image input.
Pipeline:
I have provided a example script, texgen tab, as well as example data
It can composite meshes and images of different styles, producing some creative outputs.
Example outputs:
typical_humanoid_block_robot+typical_humanoid_mech_gs.mp4
typical_creature_dragon+typical_creature_furry_gs.mp4
typical_creature_dragon+typical_creature_elephant_gs.mp4
Also other minor changes:
i.e. options to save intrinsics/extrinsics/renderings in the example
output sRGB texture
expose opt/fast mode in texture baking