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- admitting defeat and flipping kitme bool back to what it was when i…
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…t worked and praying it just works again x_x
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mfoltz committed Nov 18, 2024
1 parent 3e771e7 commit dbbbe1f
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Showing 2 changed files with 3 additions and 3 deletions.
4 changes: 2 additions & 2 deletions Commands/MiscCommands.cs
Original file line number Diff line number Diff line change
Expand Up @@ -74,9 +74,9 @@ public static void KitMe(ChatCommandContext ctx)

ulong steamId = ctx.Event.User.PlatformId;

if (PlayerUtilities.GetPlayerBool(steamId, "Kit")) // if true give kit, if not no
if (!PlayerUtilities.GetPlayerBool(steamId, "Kit")) // if true give kit, if not no
{
PlayerUtilities.SetPlayerBool(steamId, "Kit", false);
PlayerUtilities.SetPlayerBool(steamId, "Kit", true);
Entity character = ctx.Event.SenderCharacterEntity;

foreach (var item in KitPrefabs)
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2 changes: 1 addition & 1 deletion Patches/ServerBootstrapSystemPatches.cs
Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,7 @@ internal static class ServerBootstrapSystemPatches
{ "Grouping", false },
{ "Emotes", false },
{ "Binding", false },
{ "Kit", true },
{ "Kit", false },
{ "VBloodEmotes", true },
{ "FamiliarVisual", true},
{ "ShinyChoice", false },
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