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Releases: meniku/NPBehave

Bugfixes + New Randomized Nodes

31 Jul 10:10
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  • Fixed problem that events were not properly send when a value changed on a parent blackboard.
  • Fixed Problem that Behavior Tree could not be properly stopped in a certain state
  • Fixed Unit Tests for Unity < 5.5
  • Added new example: "Reusable Subtrees"
  • Added experimental "Randomised Selector & Sequence
  • several README fixes

Bugfix Release

23 Mar 06:41
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  • Fixes with leaking timers and update observers in various nodes. When you stop your tree, nothing is active anymore.
  • Reduce garbage collector stress in editor mode
  • Added “Clock Throttling” example
  • Fix that in “Observer” node, that was never failing even if it’s child failed
  • README Fixes

New Node Type, Condition Enhancement, Debugger Eye-Candy and A lot of new Documentation

06 Feb 23:18
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  • new WaitForCondition Decorator: waits with exeuction of the child until the condition turns true
  • added stopRules parameter to Condition node (check the Stops Rules for details about how to use this)
  • more debugger eye-candy by Xerious aka Sam
  • debugger doesn't indent decorators anymore
  • A lot of new README sections and reworked the Debugger documentation graphic (see below). Documentation is now basically complete - at least for the README.

Debugger Documentation

Critical Bugfix, Syntactic Sugar, New Features & Debugger Improvements

28 Jan 00:33
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BUGFIXES

  • FIXED SERIOS BUG in BlackboardCondition: It returned always false after execution of it’s decorated node, even when it’s execution was actually successful

FEATURES

  • Blackboard can now be accessed by []-operator and nicer Set<T> Methods. See the updated README-File for examples. Thanks @Sam for this contribution.
  • Wait-Node: Added ability to wait for Blackboard Value or Lambda Results in “Wait” Node
  • Action-Node: Added “singleFrameFunc” constructor to Action-Node, allowing to add simple actions that can fail

DEBUGGER IMPROVEMENTS

  • Added “Collapsing” of Container Nodes
  • Added Ability to display custom statistics
  • Recently Failed/Stopped nodes are now visible in the Debugger Window
  • Added ability to adjust Timescale while debugging

Debugger Improvements
Thanks @Sam for the great foundation

Better Debugger Visualization & Experimental NavMoveTo Task

10 Jan 10:44
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  • Better Debugger Visualization
  • Experimental NavMoveTo Task

Update for Unity Asset Store

16 Nov 08:57
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  • Fix bug in Failer node
  • rename Operator.ON_CHANGE to Operator.ALWAYS_TRUE (previous name was confusing)
  • Active nodes are now green in the debugger
  • Fixed README-Typo