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Proposed changes
As your game UI grows, it becomes really difficult to track the instances you want to filter the references - If I had a tree of functions that returns instances, and want to capture one of its descendants, I'd have to pass my
ref
table all the way down the tree just so I could set the reference to be that one instance.The proposed new hook called
useRefs
, eliminates this issue by grabbing theref
table in the currentuseInstance
call. This can only be used insideuseInstance
and will error if done otherwise.Additional comments
useInstance
's callback.ref
table afteruseCallback
is done executing as it shouldn't be mutated anyways. (New hook's behavior also depends on this)