New build of Lutris Wine based on Wine Staging 7.2.
It now comes only in a single variant.
The reason for this is because you can now disable fshack
functionality (which allows Wine to scale games running in a non-native resolution on its own) via an environment variable "WINE_DISABLE_FULLSCREEN_HACK=1", leaving the scaling up to your monitor or GPU.
Previously, to avoid using fshack
, you had to switch to a non-fshack Wine version, which we labeled as just lutris
. But seeing how such variants serve no purpose anymore, they are now retired, along with fshack
naming, as there is no need to distinguish 2 different variants anymore.
In the next Lutris version, this environment variable will be moved to a dedicated option.
Changes:
- Add an option to disable
fshack
functionality via an environment variable "WINE_DISABLE_FULLSCREEN_HACK=1". - The fake FSR resolution option has been renamed from
WINE_FULLSCREEN_FAKE_CURRENT_RES" to
WINE_FULLSCREEN_FSR_CUSTOM_MODE`, following the naming change in GE builds. - Added "shared resources" patches that some games and apps requires when running through DXVK, notably Epic Games Overlay. FiveM doesn't work for some reason, however.
Big thanks to @Tk-Glitch and @GloriousEggroll for creating the base for these builds.