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Nakama Dart/Flutter Client

Nakama is an open-source server designed to power modern games and apps. Features include user accounts, chat, social, matchmaker, realtime multiplayer, and much more.

This is a Flutter client for Nakama written in pure Dart and supports cross platform gaming on iOS, Android, Web and more.

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🚀 Getting Started

You'll need to setup the server and database before you can connect with the client. The simplest way is to use Docker but have a look at the server documentation for other options.

Installing the SDK

  1. To use an official release, download source from the releases page and import it into your project.

  2. Add flutter_nakama to your pubspec.yaml:

name: your_game
dependencies:
  flutter:
    sdk: flutter
  nakama: ^1.0.0-dev.6
  1. Use the Client constructor to create a new client:
final client = Client(host: '127.0.0.1');

The host parameter is required but there are other optional parameters you can provide:

  • httpPort (default: 7350)
  • grpcPort (default: 7349)
  • ssl (default: false)
  • serverKey (default: defaultkey)

Remember to close the client when you're done with it:

await client.close();

Usage

The Client has many methods to execute various features in the server or open realtime socket connections with the server.

Authenticate

There's a variety of ways to authenticate with the server. Authentication can create a user if they don't already exist with those credentials. It's also easy to authenticate with a social profile from Google Play Games, Facebook, Game Center, etc.

final session = await client.authenticateEmail(
  email: '[email protected]',
  password: 'mySecurePassword!',
);

print('Hey, you are logged in! UserID: ${session.userId}');

Sessions

When authenticated, the server responds with an auth token (JWT) which contains useful properties and gets deserialized into a Session.

session.token;      // Raw JWT token
session.userId;     // User ID
session.isExpired;  // Whether the session has expired
session.expiresAt;  // Expiry time of the session

It is recommended to store the auth token from the session and check at startup if it has expired. If the token has expired you must reauthenticate. The expiry time of the token can be changed as a setting in the server.

final inOneHour = DateTime.now().add(Duration(hours: 1));

// Check whether a session has expired or is close to expiry.
if (session.isExpired || session.hasExpired(inOneHour)) {
  try {
    // Attempt to refresh the existing session.
    session = await client.sessionRefresh(session);
  } catch (e) {
    // Couldn't refresh the session so reauthenticate.
    session = await client.authenticateDevice(deviceId: deviceId);
  }
}

Requests

The Client includes lots of builtin APIs for various features of the game server. These can be accessed with the async methods. It can also call custom logic as RPC functions on the server. These can also be executed with a Socket.

All requests are sent with a Session which authorizes the client, except those for authentication. Before you can make other requests you must authenticate with the server.

await client.authenticateDevice(deviceId: deviceId);
final account = await client.getAccount();
final username = account.user.username;
final avatarUrl = account.user.avatarUrl;
final userId = account.user.id;

Socket

The Client can create one or more Sockets with the server. Each Socket can have it's own event listeners registered for responses received from the server.

Before you can create a socket you must authenticate with the server.

final socket = await client.createSocket();
await socket.connect();

Remember to close the Socket when you're done with it:

await socket.close();

Documentation

Dart/Flutter SDK Docs: https://heroiclabs.com/docs/nakama/client-libraries/dart/

Nakama Docs: https://heroiclabs.com/docs/nakama/

Special Thanks

Thanks to Oliver Brunsmann (@obrunsmann), Faiad Sufyan (@fsufyan) for their excellent contribution and maintenance of this library.

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