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Learning game develop.
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Entitas.Generic
Entitas.Generic PublicSimple API and work perfectly with entitas visual debugging
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椭圆网格映射
椭圆网格映射 1/// <summary>
2/// 椭圆网格映射
3/// </summary>
4/// <remarks>
5/// 将二维矢量作为移动的输入时,输入的矢量范围是一个正方形,显然正方形的斜角比边要长
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CatmullRomSpline曲线
CatmullRomSpline曲线 1using System.Collections.Generic;
2using UnityEngine;
34public static class CatmullRomSpline
5{
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正态分布随机数
正态分布随机数 1using System;
23public class NormalDistribution
4{
5private static Random random = new Random();
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基于 UniTask 的支持并发的 Http 库
基于 UniTask 的支持并发的 Http 库 1using Cysharp.Threading.Tasks;
2using System.Collections.Generic;
3using UnityEngine.LowLevel;
4using UnityEngine.Networking;
5
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