Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
June Lite is a free post-procesisng shader for Unity and VRChat. It includes a myriad of screen effects (think shakes, blurs, image filters, etc.) that you can apply to your VRChat avatar, VRChat world, Unity projects, and Unity games! In one short description: it makes your projects prettier!
There are lots of options to download June Lite! You can clone it from this repository, or download a plug-and-play package from Gumroad, Booth, Jinxxy, or Payhip. You may also be interested in checking out the paid version of June!
- Custom, fast and easy UI!
- Multilingual editor (currently supporting: English, Deutsch, and 日本)
- AudioLink Support
- Smooth distance-based falloff and UV out-of-bounds cleaning
- Gaussian Blur, Radial Blur, Chromatic Aberration
- Horizontal and Vertical Borders
- Colour Manipulation (colour grading, rgb and hsv controls, greyscale, invert, and posterization)
- Distortion (sin cos, wavey, texture, wobble)
- Filters (vignette, colour crush, duotone, rainbow, film, grain, vhs, gradient, outline, astral, neon)
- Fog (including a safespace area)
- Glitch (uvs and chromatic)
- Image Overlay (still and animated)
- UV Manipulation (transformation, movement, shake, pixelation, rotation, spherize)
- Zoom
- You can make your own transformative works (avatars, worlds) and resell them with the shader included!
- Sometimes you don’t need a full-stack of effects and just need a few effects. June Lite excels here because it is super fast and small!
- June Lite is easy as!
- It’s perfect for new creators, and it even has an “advice” tab for tutorials information~
- It's perfect for experienced creators as it's packed with more advanced features as well (ex. Fog Safespaces and Animated Overlays).
- It is a good resource for those who want to learn about shader development or see how post-processing effects work (a lot of these calculations are standard even in software like image editors)
- Unity games
- Avatar effects and gimmicks
- Interactive worlds
- Work showcase
- ... and anything you want! (like really, a lot more)
- Download the zip, extract it, and drop it into Unity.
- Make a material, and make a cube and drag it onto it. Done! Now customize as you want.
- You may not edit the code in redistributions or redistribute the code alone.
- You may not take the code for your own projects (ex. copy and pasting it without modifications).
- You may edit the code for personal use. (i'm not your mother!!)
- You may (and are encouraged to) learn from the code, and take those techniques with you on your own adventures (ex. seeing how to transform an rgb colour to monochrome)!
- You are free to make pull requests of course, I love learning about ways to improve my code!
- You may redistribute the shader in transformative works (commercial or free) with proper attribution. Examples of transformative works are (but not limited to) an animation for an avatar, a world, a video, or a game.
- As long as it is not any case stated above, assume MIT for now. This may change at any time!
For any questions, pleaes contact me with the details on my Github profile!
- Shaders don't need compiled (by you)! Just drag it into Unity.