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kennyalive authored Jan 5, 2022
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# πŸŒ‹ vulkan-raytracing πŸ––πŸ½
# πŸŒ‹ vulkan-raytracing πŸ––

* "Simple" Vulkan raytracing demo based on __VK_KHR_ray_tracing_pipeline__ + __VK_KHR_acceleration_structure__ extensions.
* Highlights: setup of ray tracing pipeline, example of how to use ray differentials for texture filtering and more.
* Highlights: setup of ray tracing pipeline, example of how to use ray differentials for texture filtering and much more.

Prerequisites:
* Microsoft Visual Studio
* Vulkan SDK.
* Microsoft Visual Studio
<sub> Provided solution is for VS2017. For VS2019/VS2022/VS2033 confirm toolset upgrade request when opening the solution for the first time.</sub>
* Vulkan SDK
<sub>To get access to shader compiler.</sub>

Build steps:

1. Open solution in Visual Studio IDE.
2. Find F7 key on the keyboard and press it firmly.

![demo](https://user-images.githubusercontent.com/4964024/48605463-26722a00-e97d-11e8-9548-65de42d50c21.png)

_"About 128KB of source code is a reasonable upper limit for the complexity of single triangle ray tracing problems now envisioned."_ πŸ˜‚

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