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1. Create
IPatternGenerator
to batch calculate like calculate karao…
…ke text's layout and start time. 2. Fix lyric's start time issue.
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12 changes: 12 additions & 0 deletions
12
osu.Game.Rulesets.Karaoke/Beatmaps/Patterns/IPatternGenerator.cs
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// Copyright (c) andy840119 <[email protected]>. Licensed under the GPL Licence. | ||
// See the LICENCE file in the repository root for full licence text. | ||
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using System.Collections.Generic; | ||
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namespace osu.Game.Rulesets.Karaoke.Beatmaps.Patterns | ||
{ | ||
public interface IPatternGenerator<T> | ||
{ | ||
void Generate(IEnumerable<T> hitObjects); | ||
} | ||
} |
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osu.Game.Rulesets.Karaoke/Beatmaps/Patterns/LegacyKaraokeLayoutGenerator.cs
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// Copyright (c) andy840119 <[email protected]>. Licensed under the GPL Licence. | ||
// See the LICENCE file in the repository root for full licence text. | ||
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using osu.Framework.Extensions.IEnumerableExtensions; | ||
using osu.Game.Rulesets.Karaoke.Objects; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
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namespace osu.Game.Rulesets.Karaoke.Beatmaps.Patterns | ||
{ | ||
public class LegacyKaraokeLayoutGenerator : IPatternGenerator<LyricLine> | ||
{ | ||
private const int number_of_line = 2; | ||
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public void Generate(IEnumerable<LyricLine> hitObjects) | ||
{ | ||
var lyrics = hitObjects.ToList(); | ||
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// Re-arrange layout | ||
assignLayoutArrangement(lyrics); | ||
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// Re-assign time | ||
assignLyricTime(lyrics); | ||
} | ||
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/// <summary> | ||
/// Calculate arrangement and assign layout number | ||
/// </summary> | ||
/// <example> | ||
/// Lyric | Anchor | LayoutIndex | | ||
/// ---------------------------------------- | ||
/// **** (left) 1 | ||
/// ***** (right) 0 | ||
/// ----------- | ||
/// ******* (left) 3 | ||
/// ***** (left) 4 | ||
/// ***** (left) 5 | ||
/// ----------- | ||
/// ******* (left) 6 | ||
/// ***** (left) 7 | ||
/// ****** (right) 8 | ||
/// **** (right) 9 | ||
/// ----------- | ||
/// ****** (left) 10 | ||
/// ****** (right) 11 | ||
/// ****** (left) 12 | ||
/// ****** (right) 13 | ||
/// </example> | ||
/// <param name="lyrics"></param> | ||
/// <param name="bottomOnly"></param> | ||
private void assignLayoutArrangement(IList<LyricLine> lyrics, bool bottomOnly = false) | ||
{ | ||
// Force change to new line if lyric has long time | ||
const int new_lyric_line_time = 15000; | ||
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// Apply layout index | ||
for (int i = 0; i < lyrics.Count; i++) | ||
{ | ||
var previousCycleLyric = i >= number_of_line ? lyrics[i - number_of_line] : null; | ||
var previousLyric = i >= 1 ? lyrics[i - 1] : null; | ||
var lyric = lyrics[i]; | ||
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// Force change layout | ||
if (lyric.StartTime - previousLyric?.EndTime > new_lyric_line_time) | ||
lyric.LayoutIndex = 1; | ||
// Change to next layout | ||
else if (previousLyric?.LayoutIndex == 1) | ||
lyric.LayoutIndex = 0; | ||
// Change to first layout index | ||
else | ||
lyric.LayoutIndex = 1; | ||
} | ||
} | ||
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private void assignLyricTime(IList<LyricLine> lyrics) | ||
{ | ||
// Reset working time | ||
lyrics.ForEach(h => h.InitialWorkingTime()); | ||
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// Apply start time | ||
for (int i = 0; i < lyrics.Count; i++) | ||
{ | ||
var lastLyricLine = i >= number_of_line ? lyrics[i - number_of_line] : null; | ||
var lyricLine = lyrics[i]; | ||
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if (lastLyricLine != null) | ||
{ | ||
// Adjust start time and end time | ||
var lyricEndTime = lyricLine.EndTime; | ||
lyricLine.StartTime = lastLyricLine.EndTime + 1000; | ||
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// Should re-assign duration here | ||
lyricLine.Duration = lyricEndTime - lyricLine.StartTime; | ||
} | ||
} | ||
} | ||
} | ||
} |
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