Releases: kaonkaon/ztwo
Releases · kaonkaon/ztwo
Release v1.2.0
Changelog
- Make the density of red gradualy increase. (so it doesnt go all out on the begining)
- Make hit red hit screen more "milder" decreasing its max opacity
- Rank system. Player color will change depends on your high score (so dont reset your highscore if you want to flex them color)
- Added vita image on "how to play" page
- Changed one of bgm: Shockwave - Xifien to: Emotional Catharsis - Private Manbou
- Added new bgm: Memento - MoGura
- Getting damaged on "Hurt Me Plenty" difficuly will earn score! idk if its worth taking damage tho
- Added sound effect when you get into high score
Alpha v1.1.1-alpha
Changelog
- limit player health to 100
- green only spawn when player health below 95
- make beam more lethal on "easy" difficulties
Release v1.0.1
First release.
Release v1.1.0
Changelog
V1.1.0
- Make game more playable (By decreasing its difficulty)
- Added SFX for select and game start
- Made some adjustment here and there