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Releases: kaonkaon/ztwo

Release v1.2.0

29 Dec 15:00
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Changelog

  • Make the density of red gradualy increase. (so it doesnt go all out on the begining)
  • Make hit red hit screen more "milder" decreasing its max opacity
  • Rank system. Player color will change depends on your high score (so dont reset your highscore if you want to flex them color)
  • Added vita image on "how to play" page
  • Changed one of bgm: Shockwave - Xifien to: Emotional Catharsis - Private Manbou
  • Added new bgm: Memento - MoGura
  • Getting damaged on "Hurt Me Plenty" difficuly will earn score! idk if its worth taking damage tho
  • Added sound effect when you get into high score

Alpha v1.1.1-alpha

28 Dec 16:13
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Alpha v1.1.1-alpha Pre-release
Pre-release

Changelog

  • limit player health to 100
  • green only spawn when player health below 95
  • make beam more lethal on "easy" difficulties

Release v1.0.1

28 Dec 01:39
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First release.

Release v1.1.0

28 Dec 14:00
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Changelog

V1.1.0

  • Make game more playable (By decreasing its difficulty)
  • Added SFX for select and game start
  • Made some adjustment here and there