Basic implementation of Minesweeper in Haskell in about 750 sloc.
I had the idea to redo the older version I did in college for portfolio purposes over the course of a weekend.
- The game logic itself is arrowized and implemented using
dunai
- Uses basic synchronization primitives to create a very basic sort of wormhole.
The presentational work could be improved significantly.
Two distinct games: one loss, then restart, then one win: