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Merge upstream changes
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- Reorganized info into categories.
- Added CIA builds
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joel16 committed Jul 29, 2016
1 parent 9971f5c commit 1455347
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Showing 13 changed files with 371 additions and 40 deletions.
169 changes: 137 additions & 32 deletions Makefile
Original file line number Diff line number Diff line change
Expand Up @@ -36,17 +36,26 @@ INCLUDES := include

APP_TITLE := 3DSident
APP_DESCRIPTION := Get more info about your 3DS, firmware, region etc.
APP_AUTHOR := Joel16 & Wolfvak
APP_AUTHOR := Joel16

ICON := $(RESOURCES)/icon.png
BANNER := $(RESOURCES)/banner.png
JINGLE := $(RESOURCES)/banner.wav

# CIA
APP_PRODUCT_CODE := 3DS-I
APP_UNIQUE_ID := 0x16000
APP_SYSTEM_MODE := 64MB
APP_SYSTEM_MODE_EXT := Legacy

#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft

CFLAGS := -g -Wall -O2 -mword-relocations \
-fomit-frame-pointer -ffunction-sections \
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard

CFLAGS := -g -Wall -O2 -mword-relocations -Werror -DVERSION=$(VERSION)\
-fomit-frame-pointer -ffast-math \
$(ARCH)

CFLAGS += $(INCLUDE) -DARM11 -D_3DS
Expand All @@ -58,18 +67,22 @@ LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)

LIBS := -lpng16 -lz -lm -lctru

OS := $(shell uname)

#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB) $(PORTLIBS)

LIBDIRS := $(CTRULIB) $(PORTLIBS)

#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------

ifneq ($(BUILD),$(notdir $(CURDIR)))

#---------------------------------------------------------------------------------

export OUTPUT := $(CURDIR)/$(TARGET)
Expand All @@ -83,26 +96,29 @@ export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))

#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------

ifeq ($(strip $(CPPFILES)),)

#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------

else

#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------

endif

#---------------------------------------------------------------------------------

export OFILES := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)

export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
Expand All @@ -128,75 +144,164 @@ ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif

ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif
#---------------------------------------------------------------------------------
# 3DS CIA
#---------------------------------------------------------------------------------

export BUILD_ARGS := \
-DAPP_TITLE=$(APP_TITLE) \
-DAPP_PRODUCT_CODE=$(APP_PRODUCT_CODE) \
-DAPP_UNIQUE_ID=$(APP_UNIQUE_ID) \
-DAPP_SYSTEM_MODE=$(APP_SYSTEM_MODE) \
-DAPP_SYSTEM_MODE_EXT=$(APP_SYSTEM_MODE_EXT) \
-elf $(OUTPUT).elf -rsf "$(TOPDIR)/resources/cia.rsf" \
-icon $(TOPDIR)/icon.bin \
-banner $(TOPDIR)/banner.bin -exefslogo -target t

.PHONY: $(BUILD) clean all

#---------------------------------------------------------------------------------

all: $(BUILD)

$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile

#---------------------------------------------------------------------------------

clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(OUTPUT).elf $(OUTPUT).3ds $(TARGET).cia icon.bin banner.bin

#---------------------------------------------------------------------------------

banner:
@$(TOPDIR)/tools/bannertool

#---------------------------------------------------------------------------------

cia: clean all
@arm-none-eabi-strip $(TARGET).elf
@makerom -f cia -o $(TARGET).cia -elf $(TARGET).elf -rsf $(RESOURCE)/cia.rsf -icon $(RESOURCES)/icon.png -banner $(RESOURCES)/banner.png -exefslogo -target t

#---------------------------------------------------------------------------------

$(TARGET)-strip.elf: $(BUILD)
@$(STRIP) --strip-all $(TARGET).elf -o $(TARGET)-strip.elf

#---------------------------------------------------------------------------------

send: $(BUILD)
@3dslink $(TARGET).3dsx

#---------------------------------------------------------------------------------

run: $(BUILD)
@citra $(TARGET).3dsx

#---------------------------------------------------------------------------------

else

DEPENDS := $(OFILES:.o=.d)

#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------

ifeq ($(strip $(NO_SMDH)),)
$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh
$(OUTPUT).3dsx : $(OUTPUT).smdh icon.bin banner.bin $(OUTPUT).elf $(OUTPUT).3ds $(OUTPUT).cia
else
$(OUTPUT).3dsx : icon.bin banner.bin $(OUTPUT).elf $(OUTPUT).3ds $(OUTPUT).cia
endif

#---------------------------------------------------------------------------------
icon.bin :
#---------------------------------------------------------------------------------

ifeq ($(OS), Linux)
@$(TOPDIR)/tools/linux/bannertool makesmdh -s $(APP_TITLE) -l $(APP_TITLE) -p $(APP_AUTHOR) -i $(TOPDIR)/$(ICON) -o $(TOPDIR)/icon.bin -f visible allow3d
else ifeq ($(OS), Darwin)
@$(TOPDIR)/tools/osx/bannertool makesmdh -s $(APP_TITLE) -l $(APP_TITLE) -p $(APP_AUTHOR) -i $(TOPDIR)/$(ICON) -o $(TOPDIR)/icon.bin -f visible allow3d
else
$(OUTPUT).3dsx : $(OUTPUT).elf
@$(TOPDIR)/tools/windows/bannertool.exe makesmdh -s $(APP_TITLE) -l $(APP_TITLE) -p $(APP_AUTHOR) -i $(TOPDIR)/$(ICON) -o $(TOPDIR)/icon.bin -f visible allow3d
endif

#---------------------------------------------------------------------------------
banner.bin :
#---------------------------------------------------------------------------------

ifeq ($(OS), Linux)
@$(TOPDIR)/tools/linux/bannertool makebanner -i $(TOPDIR)/$(BANNER) -a $(TOPDIR)/$(JINGLE) -o $(TOPDIR)/banner.bin
else ifeq ($(OS), Darwin)
@$(TOPDIR)/tools/osx/bannertool makebanner -i $(TOPDIR)/$(BANNER) -a $(TOPDIR)/$(JINGLE) -o $(TOPDIR)/banner.bin
else
@$(TOPDIR)/tools/windows/bannertool.exe makebanner -i $(TOPDIR)/$(BANNER) -a $(TOPDIR)/$(JINGLE) -o $(TOPDIR)/banner.bin
endif

#---------------------------------------------------------------------------------
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------

#---------------------------------------------------------------------------------
$(OUTPUT).3ds : $(OUTPUT).elf icon.bin banner.bin
#---------------------------------------------------------------------------------

ifeq ($(OS), Linux)
@$(TOPDIR)/tools/linux/makerom -f cci -o $(OUTPUT).3ds $(BUILD_ARGS)
else ifeq ($(OS), Darwin)
@$(TOPDIR)/tools/osx/makerom -f cci -o $(OUTPUT).3ds $(BUILD_ARGS)
else
@$(TOPDIR)/tools/windows/makerom.exe -f cci -o $(OUTPUT).3ds $(BUILD_ARGS)
endif
@echo 3DS packaged ...

#---------------------------------------------------------------------------------
$(OUTPUT).cia : $(OUTPUT).elf icon.bin banner.bin
#---------------------------------------------------------------------------------

ifeq ($(OS), Linux)
@$(TOPDIR)/tools/linux/makerom -f cia -o $(OUTPUT).cia $(BUILD_ARGS)
else ifeq ($(OS), Darwin)
@$(TOPDIR)/tools/osx/makerom -f cia -o $(OUTPUT).cia $(BUILD_ARGS)
else
@$(TOPDIR)/tools/windows/makerom.exe -f cia -o $(OUTPUT).cia $(BUILD_ARGS)
endif
@echo CIA packaged ...

#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------

%.bin.o : %.bin

#---------------------------------------------------------------------------------

@echo $(notdir $<)
@$(bin2o)

#---------------------------------------------------------------------------------
# rules for assembling GPU shaders
%.ttf.o : %.ttf
#---------------------------------------------------------------------------------
define shader-as
$(eval CURBIN := $(patsubst %.shbin.o,%.shbin,$(notdir $@)))
picasso -o $(CURBIN) $1
bin2s $(CURBIN) | $(AS) -o $@
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
endef

%.shbin.o : %.v.pica %.g.pica
@echo $(notdir $^)
@$(call shader-as,$^)

%.shbin.o : %.v.pica
@echo $(notdir $<)
@$(call shader-as,$<)
@$(bin2o)

# WARNING: This is not the right way to do this! TODO: Do it right!
#---------------------------------------------------------------------------------
%.vsh.o : %.vsh
#---------------------------------------------------------------------------------

%.shbin.o : %.shlist
@echo $(notdir $<)
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file)))
@picasso -o $(notdir $<).shbin $<
@bin2s $(notdir $<).shbin | $(PREFIX)as -o $@
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
@echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h

-include $(DEPENDS)

#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
#---------------------------------------------------------------------------------------
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