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Game name: Penguins- Revenge of the Cakes

Team Name: Paranoid Psychic Penguins in Pajamas

Team Members: Anam Navied, Jesse Simpson, Mark Snedecor


Instructions:
---------------------------

    Controls
    ---------
    * Right Arrow and Left Arrow for movement
    * Up Arrow to jump

    Instructions/ Objective
    ---------
    Level 1 displays the core mechanics that will be
    basis of all levels of the game. It is set on a
    desserted beach themed planet, Wachovia.
    
    The objective is to navigate your penguin player to the space
    ship which is on the right-most side of the screen.
    Along the way, there will be several obstacles.

    Collecting (i.e walking into) Skeleton Fish will decrease the player's health by 1/4 health points.
    Cakes will shoot donuts that will damage the player. Avoid both of these by
    jumping onto a platform or running away. Additionally, the player can run at the cake
    and destroy him.
    
    Alternatively, collecting the Green Fish will increase the player's health by 1/4 health points.
    
    The win situation occurs when the penguin reaches the ship and is taken to
    the 'End' screen for the level.


Cheat Codes
------------------------------------
    None available at this time.



Credits and Licensing
------------------------------------

This was a project made with Stencyl.

Fish, Rocket Ship, orange, and tile sprites were retrieved by
http://kenney.nl/assets
CreativeCommons CC0 1.0

Cake, donut, penguin, penguin on eagle
were original artwork made by our team members.

Cloud and bullet were original artwork made in Google Drawings.

The level 2 and 3 tile sets came from https://www.widgetworx.com/spritelib/
Common Public License Version 1.0 (CPL)

    Individual Contributions:
    -------------------------------------------------

        * Jesse Simpson:
            * Handled code with collision, movement, enemy 
              shooting, menu navigation, and jumping.
            * designed level 1
            * play-tested

        * Anam Navied:
            * Art work (screen and pixelated objects)
	    * added fish behaviors, end screen transition
            * Play-tested the level

        * Mark Snedecor:
            * Implemented victory and failure conditions (Death and progression)
	    * Tweaked movement behaviors
	    * made the original pixel art

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