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jessesimpson36/PenguinsVSCakes
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Game name: Penguins- Revenge of the Cakes Team Name: Paranoid Psychic Penguins in Pajamas Team Members: Anam Navied, Jesse Simpson, Mark Snedecor Instructions: --------------------------- Controls --------- * Right Arrow and Left Arrow for movement * Up Arrow to jump Instructions/ Objective --------- Level 1 displays the core mechanics that will be basis of all levels of the game. It is set on a desserted beach themed planet, Wachovia. The objective is to navigate your penguin player to the space ship which is on the right-most side of the screen. Along the way, there will be several obstacles. Collecting (i.e walking into) Skeleton Fish will decrease the player's health by 1/4 health points. Cakes will shoot donuts that will damage the player. Avoid both of these by jumping onto a platform or running away. Additionally, the player can run at the cake and destroy him. Alternatively, collecting the Green Fish will increase the player's health by 1/4 health points. The win situation occurs when the penguin reaches the ship and is taken to the 'End' screen for the level. Cheat Codes ------------------------------------ None available at this time. Credits and Licensing ------------------------------------ This was a project made with Stencyl. Fish, Rocket Ship, orange, and tile sprites were retrieved by http://kenney.nl/assets CreativeCommons CC0 1.0 Cake, donut, penguin, penguin on eagle were original artwork made by our team members. Cloud and bullet were original artwork made in Google Drawings. The level 2 and 3 tile sets came from https://www.widgetworx.com/spritelib/ Common Public License Version 1.0 (CPL) Individual Contributions: ------------------------------------------------- * Jesse Simpson: * Handled code with collision, movement, enemy shooting, menu navigation, and jumping. * designed level 1 * play-tested * Anam Navied: * Art work (screen and pixelated objects) * added fish behaviors, end screen transition * Play-tested the level * Mark Snedecor: * Implemented victory and failure conditions (Death and progression) * Tweaked movement behaviors * made the original pixel art
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