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Repeated texture on a tilemap

This is a demo of a very simple shader that overlays a texture across a tilemap using Godot 4.3

See equivalent version for Unity here: https://github.com/jess-hammer/repeated-texture-on-tilemap-demo-unity

The texture:

The result:

Screenshot 2024-08-31 at 11 19 05 AM

Example tile set:

It will only overlay the provided texture across the parts of the tiles that are fully red, so that the edges can be preserved in the final result.

Screenshot 2024-08-31 at 11 26 44 AM

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Demo of a shader that overlays textures across a tilemap

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