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Implementation of Knytt Stories in the Godot engine

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Knytt Stories

Fork Precursor

This is a fork of YKnytt, developed by youkaicountry and up-left. They are brilliant individuals who have done great work to make this project come to fruition.

YKnytt's current iteration has differing views among the community and developers as to how it should proceed going forward. As such, I am taking a proactive step in providing a fork with a focus on community-driven development.

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An open source implementation of Knytt Stories in C# using Godot Engine

Download YKnytt v0.6.4 beta for Android

Download YKnytt v0.6.4 beta for Windows

Download YKnytt v0.6.4 beta for Linux

Web version: play YKnytt v0.6.1 on itch.io

Screenshots

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Reporting a broken level

If you find a bug in a level, just press "complain" on a level info screen. Your latest save will be sent to the server. There is no need to report it in issues, unless it requires some explanation. Results may appear here.

Building

Requires Godot 3.6.beta4.mono and .NET Framework 4.8 Developer Pack for Windows (or mono-devel for Linux)

Export settings

To properly export, knytt/worlds/* must be included in the export filters

To build a proper Android APK, activate the "Internet" permission.

Playing

You can download additional levels from the built-in level downloader (if our server is running).

Or you can place packed (.knytt.bin) or unpacked levels in worlds directory.

That directory must be next to the binary file (or in the project root).

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Implementation of Knytt Stories in the Godot engine

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