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Different joint limits for val_simplified, valkyrie_sim #649
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Current valkyrie_sim (Exotica) vs latest valkyrie_sim (NASA develop)
Current valkyrie_sim (Exotica) vs val_simplified (Exotica)
=> val_simplified has reduced joint limits (need to be fixed) BUT it contains the wrist fixes. valkyrie_sim_new (NASA) vs val_simplified (Exotica)
==> Ankle, torso, and shoulder limits need to be fixed. val_D_new (NASA) vs valkyrie_sim (Exotica)
val_D_new (NASA) vs val_simplified (Exotica)
Latest NASA develop: val_sim_new vs valkyrie_D_new
==> NASA hasn't propagated the updated/fixed joint limits through to simulation, or unclear if it also affected other robots. |
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This is due to a work-around to try to make HDRM scale, but didn't work out. We also restricted some joint ranges (neck, torso) to make sampling-based planners more efficient. The wrist joint limits need to be updated to account for the 'wrist breaking' bug fix.
We should open up the joint limits again and match with the latest on the robot:
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