My first little project with Silk.NET it's using OpenGL 4.6 with DSA, Shader Pipelines and Shader SPIRV Binaries it's also using latest C# features The shaders are compiled offline using Silk.NET shaderc with nuke build system There is 2 projects in the solution, run the one called "_build" first and everytime you change the shaders there in _build/Resources/Shaders after running it successfully, the compiled shader will be put in the resources of the main project then you can run the main project "Codoxel"
-
Notifications
You must be signed in to change notification settings - Fork 0
License
ilyas-taouaou/Codoxel
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
No description, website, or topics provided.
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published