Skip to content

ilyas-taouaou/Codoxel

Repository files navigation

My first little project with Silk.NET it's using OpenGL 4.6 with DSA, Shader Pipelines and Shader SPIRV Binaries it's also using latest C# features The shaders are compiled offline using Silk.NET shaderc with nuke build system There is 2 projects in the solution, run the one called "_build" first and everytime you change the shaders there in _build/Resources/Shaders after running it successfully, the compiled shader will be put in the resources of the main project then you can run the main project "Codoxel"

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published