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Version 0.9.21 (#6143)
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ihhub authored Nov 12, 2022
1 parent ce010b9 commit f0791b5
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60 changes: 60 additions & 0 deletions changelog.txt
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version 0.9.21 (12 November 2022)
- fix audio playback issues on Windows OSes
- do not show any hero status for AI heroes
- add hotkeys for moving armies between heroes
- update the Norwegian translation
- fix monster upgrade cost formula
- reset AI hero meeting flag every time if hero's strength has changed
- add missing alliance conditions for the Succession Wars campaign last scenarios
- add small optimizations for the pathfinding algorithm
- fix incorrect evaluation of army strength where hero's abilities should not be taken into account
- fix handicap income calculation
- add right click quick info in more dialogs for hero and castle captain
- fix possible assertion hit for campaign scenario info dialog
- Luck / Morale related objects are now reset after meeting / battle for AI heroes
- add a separate graphics options window
- make more contrast for player objects on the minimap
- do not override hero or castle selection focus on a game load
- change language selection window to support many languages
- improve the combat log's use of plural forms
- draw the correct arrows for the paths on the adventure map
- rework the troops arrangement mechanics for the castle defense
- fix catapult's boulder animation
- update position for text in difficulty selection dialog
- add CP1252 French quotation marks
- clear the kingdom's visited objects according to their lifetime, even if this kingdom has already been vanquished
- update AI logic for monster distribution and recruitment
- do not increase the number of upgraded creatures on Week Of/Month Of basic creatures
- generate new MAX/MIN buttons for other languages
- add Czech language option in game and add fonts
- fix the troop splitting logic
- include project's resource files into Android packages
- translate language names in native language
- add proper CP1250 font
- update French translation
- do not waste time to get useless monsters for an AI army
- add audio support for Android devices
- take Magic Book into account while visiting a castle by an AI hero
- avoid using armies with 1 monster for AI heroes
- lock the screen orientation to landscape for Android devices
- fix campaign score sorting issue
- fix an issue when kingdom overview scrollbar does not not remember last position
- fix terrain colors on the minimap
- memorize selected Scenario in Scenario Selection dialog
- do not overwrite default platform's soundfonts if none is included into the package
- update Hungarian translation
- add Hungarian language option and font replacements
- fix the shade used for mountains and trees
- fix UI elements position in Select Scenario dialog
- fix hero's fight cursor offset
- fix heroes position on battle screen
- add Android compilation
- update Russian translation
- redraw the castle's resource panel when a hero purchases the spellbook
- add Dutch font and language option
- update language dependent resources while changing language
- update Bulgarian Translation
- fix the Week Of / Month Of logic
- update Belarusian translation
- fix button font generation for original buttons

version 0.9.20 (10 October 2022)
- add Russian and French button translations
- update the Norwegian translation
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3 changes: 3 additions & 0 deletions script/packaging/common/fheroes2.appdata.xml
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<content_attribute id="violence-fantasy">mild</content_attribute>
</content_rating>
<releases>
<release date="2022-11-12" version="v0.9.21">
<url>https://github.com/ihhub/fheroes2/releases/tag/0.9.21</url>
</release>
<release date="2022-10-10" version="v0.9.20">
<url>https://github.com/ihhub/fheroes2/releases/tag/0.9.20</url>
</release>
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6 changes: 6 additions & 0 deletions script/packaging/debian/changelog
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fheroes2 (0.9.21-1) UNRELEASED; urgency=medium

* 0.9.21 release

-- fheroes2 team <[email protected]> Sat, 12 Nov 2022 00:00:00 +0000

fheroes2 (0.9.20-1) UNRELEASED; urgency=medium

* 0.9.20 release
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1 change: 1 addition & 0 deletions src/fheroes2/game/game_credits.cpp
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contributors = "Kiril Lipatov\n"
"Matt Taylor\n"
"Andrew Szucs\n"
"Kresimir Condic\n"
"slvclw\n";

name.Set( contributors, Font::BIG, output.width() - textInitialOffsetX );
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2 changes: 1 addition & 1 deletion src/fheroes2/system/version.h
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#define MAJOR_VERSION 0
#define MINOR_VERSION 9
#define INTERMEDIATE_VERSION 20
#define INTERMEDIATE_VERSION 21

#ifndef BUILD_VERSION
#define BUILD_VERSION 0
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2 changes: 1 addition & 1 deletion version.txt
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0.9.20
0.9.21

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