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Version 1.1.5 (#9391)
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ihhub authored Dec 30, 2024
1 parent 5a8aaf9 commit 22556eb
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38 changes: 38 additions & 0 deletions changelog.txt
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version 1.1.5 (30 December 2024)
- add 3 new variants of the Observation Tower object
- show Monster and Artifact names in the popup dialog of the Editor
- show the minus sign for the numeric keypad only if a range allows the use of negative values
- fix Spell Scroll artifact horizontal position on the Adventure Map
- update the Portuguese translation
- update the Swedish translation
- fix the spell cost displayed in the quick info window when a hero has an artifact that reduces this cost
- add the ability to set Secondary Skills in Witch's Hut inside the Editor
- fix the mouse interaction in the Editor's spell selection and castle properties windows
- fix cursor positioning with non-English characters and improve positioning at the end of the line
- display a description of the mechanics of right-clicking on devices with touch input
- fix assertion while loading different maps in the Editor
- add the ability to edit spells in Pyramid inside the Editor
- add the ability to set the amount in the Resource object in the Editor
- add the ability to set spells in Shrine in the Editor
- add a new variant of Stone Liths object
- update the Russian translation
- show a warning dialog upon map file loading failure
- fix spell randomization logic for Artifacts and the Adventure Map objects
- fix text input cursor setting for multi-line text input with many spaces at the line end
- fix scrollbars being shifted while changing resolution on the Adventure Map
- reset the damage info popup when spellcasting is cancelled
- fix a bug when picking up an object whose type does not match its sprite on the map
- update the Hungarian translation
- add range values for default experience within the Editor
- add missing CP1254 button letters
- fix French and German ultimate staff sprite with PoL assets
- updated the Czech translation
- update the Turkish translation
- improve the castle reinforcement logic for AI
- synchronize the maximum allowed number of characters for input and the Virtual Keyboard
- fix PS Vita touchpad usage
- add file support for non-quite-POSIX-compliant filesystems (such as Amiga FS)
- put several dialog box headers in order
- enable the number input dialog for the recruitment window
- use the platform-dependent byte order for the SDL audio format

version 1.1.4 (27 November 2024)
- add Virtual Numpad support for integer inputs
- add new Lean-To object variant
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44 changes: 44 additions & 0 deletions script/packaging/common/fheroes2.metainfo.xml
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<control>touch</control>
</recommends>
<releases>
<release date="2024-12-30" version="v1.1.5">
<url>https://github.com/ihhub/fheroes2/releases/tag/1.1.5</url>
<description>
<p>Changes in v1.1.5 (30 December 2024):</p>
<ul>
<li>add 3 new variants of the Observation Tower object</li>
<li>show Monster and Artifact names in the popup dialog of the Editor</li>
<li>show the minus sign for the numeric keypad only if a range allows the use of negative values</li>
<li>fix Spell Scroll artifact horizontal position on the Adventure Map</li>
<li>update the Portuguese translation</li>
<li>update the Swedish translation</li>
<li>fix the spell cost displayed in the quick info window when a hero has an artifact that reduces this cost</li>
<li>add the ability to set Secondary Skills in Witch's Hut inside the Editor</li>
<li>fix the mouse interaction in the Editor's spell selection and castle properties windows</li>
<li>fix cursor positioning with non-English characters and improve positioning at the end of the line</li>
<li>display a description of the mechanics of right-clicking on devices with touch input</li>
<li>fix assertion while loading different maps in the Editor</li>
<li>add the ability to edit spells in Pyramid inside the Editor</li>
<li>add the ability to set the amount in the Resource object in the Editor</li>
<li>add the ability to set spells in Shrine in the Editor</li>
<li>add a new variant of Stone Liths object</li>
<li>update the Russian translation</li>
<li>show a warning dialog upon map file loading failure</li>
<li>fix spell randomization logic for Artifacts and the Adventure Map objects</li>
<li>fix text input cursor setting for multi-line text input with many spaces at the line end</li>
<li>fix scrollbars being shifted while changing resolution on the Adventure Map</li>
<li>reset the damage info popup when spellcasting is cancelled</li>
<li>fix a bug when picking up an object whose type does not match its sprite on the map</li>
<li>update the Hungarian translation</li>
<li>add range values for default experience within the Editor</li>
<li>add missing CP1254 button letters</li>
<li>fix French and German ultimate staff sprite with PoL assets</li>
<li>updated the Czech translation</li>
<li>update the Turkish translation</li>
<li>improve the castle reinforcement logic for AI</li>
<li>synchronize the maximum allowed number of characters for input and the Virtual Keyboard</li>
<li>fix PS Vita touchpad usage</li>
<li>add file support for non-quite-POSIX-compliant filesystems (such as Amiga FS)</li>
<li>put several dialog box headers in order</li>
<li>enable the number input dialog for the recruitment window</li>
<li>use the platform-dependent byte order for the SDL audio format</li>
</ul>
</description>
</release>
<release date="2024-11-27" version="v1.1.4">
<url>https://github.com/ihhub/fheroes2/releases/tag/1.1.4</url>
<description>
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2 changes: 1 addition & 1 deletion src/fheroes2/game/game_credits.cpp
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offsetY = textInitialOffsetY;
offsetX += textInitialOffsetX;

offsetY += renderText( output, offsetX, offsetY, textWidth - 10, _( "Need help with the game?" ), "https://discord.gg/xF85vbZ" );
offsetY += renderText( output, offsetX, offsetY, textWidth - 10, _( "Need help with the game?" ), "https://discord.com/servers/fheroes2-733093692860137523" );
offsetY += 10;

fheroes2::Sprite labyrinth = fheroes2::AGG::GetICN( ICN::TWNWUP_3, 0 );
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2 changes: 1 addition & 1 deletion src/fheroes2/system/version.h
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#define MAJOR_VERSION 1
#define MINOR_VERSION 1
#define INTERMEDIATE_VERSION 4
#define INTERMEDIATE_VERSION 5

#ifndef BUILD_VERSION
#define BUILD_VERSION 0
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2 changes: 1 addition & 1 deletion version.txt
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1.1.4
1.1.5
2 changes: 1 addition & 1 deletion version_code.txt
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21
22

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