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keybinds: attempt to wrap around if fallback is allowed in movefocus
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fixes #8909
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vaxerski committed Jan 2, 2025
1 parent 94381e5 commit 365caa4
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Showing 3 changed files with 67 additions and 32 deletions.
57 changes: 29 additions & 28 deletions src/Compositor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1460,42 +1460,46 @@ void CCompositor::addToFadingOutSafe(PHLWINDOW pWindow) {
}

PHLWINDOW CCompositor::getWindowInDirection(PHLWINDOW pWindow, char dir) {

if (!isDirection(dir))
return nullptr;

// 0 -> history, 1 -> shared length
static auto PMETHOD = CConfigValue<Hyprlang::INT>("binds:focus_preferred_method");
static auto PMONITORFALLBACK = CConfigValue<Hyprlang::INT>("binds:window_direction_monitor_fallback");

const auto PMONITOR = pWindow->m_pMonitor.lock();
const auto PMONITOR = pWindow->m_pMonitor.lock();

if (!PMONITOR)
return nullptr; // ??

const auto WINDOWIDEALBB = pWindow->isFullscreen() ? CBox{PMONITOR->vecPosition, PMONITOR->vecSize} : pWindow->getWindowIdealBoundingBoxIgnoreReserved();
const auto PWORKSPACE = pWindow->m_pWorkspace;

const auto POSA = Vector2D(WINDOWIDEALBB.x, WINDOWIDEALBB.y);
const auto SIZEA = Vector2D(WINDOWIDEALBB.width, WINDOWIDEALBB.height);
return getWindowInDirection(WINDOWIDEALBB, PWORKSPACE, dir, pWindow, pWindow->m_bIsFloating);
}

const auto PWORKSPACE = pWindow->m_pWorkspace;
auto leaderValue = -1;
PHLWINDOW leaderWindow = nullptr;
PHLWINDOW CCompositor::getWindowInDirection(const CBox& box, PHLWORKSPACE pWorkspace, char dir, PHLWINDOW ignoreWindow, bool useVectorAngles) {
if (!isDirection(dir))
return nullptr;

if (!pWindow->m_bIsFloating) {
// 0 -> history, 1 -> shared length
static auto PMETHOD = CConfigValue<Hyprlang::INT>("binds:focus_preferred_method");
static auto PMONITORFALLBACK = CConfigValue<Hyprlang::INT>("binds:window_direction_monitor_fallback");

// for tiled windows, we calc edges
const auto POSA = box.pos();
const auto SIZEA = box.size();

auto leaderValue = -1;
PHLWINDOW leaderWindow = nullptr;

if (!useVectorAngles) {
for (auto const& w : m_vWindows) {
if (w == pWindow || !w->m_pWorkspace || !w->m_bIsMapped || w->isHidden() || (!w->isFullscreen() && w->m_bIsFloating) || !w->m_pWorkspace->isVisible())
if (w == ignoreWindow || !w->m_pWorkspace || !w->m_bIsMapped || w->isHidden() || (!w->isFullscreen() && w->m_bIsFloating) || !w->m_pWorkspace->isVisible())
continue;

if (pWindow->m_pMonitor == w->m_pMonitor && pWindow->m_pWorkspace != w->m_pWorkspace)
if (pWorkspace->m_pMonitor == w->m_pMonitor && pWorkspace != w->m_pWorkspace)
continue;

if (PWORKSPACE->m_bHasFullscreenWindow && !w->isFullscreen() && !w->m_bCreatedOverFullscreen)
if (pWorkspace->m_bHasFullscreenWindow && !w->isFullscreen() && !w->m_bCreatedOverFullscreen)
continue;

if (!*PMONITORFALLBACK && pWindow->m_pMonitor != w->m_pMonitor)
if (!*PMONITORFALLBACK && pWorkspace->m_pMonitor != w->m_pMonitor)
continue;

const auto BWINDOWIDEALBB = w->getWindowIdealBoundingBoxIgnoreReserved();
Expand Down Expand Up @@ -1557,9 +1561,6 @@ PHLWINDOW CCompositor::getWindowInDirection(PHLWINDOW pWindow, char dir) {
}
}
} else {
// for floating windows, we calculate best distance and angle.
// if there is a window with angle better than THRESHOLD, only distance counts

if (dir == 'u')
dir = 't';
if (dir == 'd')
Expand All @@ -1578,20 +1579,20 @@ PHLWINDOW CCompositor::getWindowInDirection(PHLWINDOW pWindow, char dir) {
constexpr float THRESHOLD = 0.3 * M_PI;

for (auto const& w : m_vWindows) {
if (w == pWindow || !w->m_bIsMapped || !w->m_pWorkspace || w->isHidden() || (!w->isFullscreen() && !w->m_bIsFloating) || !w->m_pWorkspace->isVisible())
if (w == ignoreWindow || !w->m_bIsMapped || !w->m_pWorkspace || w->isHidden() || (!w->isFullscreen() && !w->m_bIsFloating) || !w->m_pWorkspace->isVisible())
continue;

if (pWindow->m_pMonitor == w->m_pMonitor && pWindow->m_pWorkspace != w->m_pWorkspace)
if (pWorkspace->m_pMonitor == w->m_pMonitor && pWorkspace != w->m_pWorkspace)
continue;

if (PWORKSPACE->m_bHasFullscreenWindow && !w->isFullscreen() && !w->m_bCreatedOverFullscreen)
if (pWorkspace->m_bHasFullscreenWindow && !w->isFullscreen() && !w->m_bCreatedOverFullscreen)
continue;

if (!*PMONITORFALLBACK && pWindow->m_pMonitor != w->m_pMonitor)
if (!*PMONITORFALLBACK && pWorkspace->m_pMonitor != w->m_pMonitor)
continue;

const auto DIST = w->middle().distance(pWindow->middle());
const auto ANGLE = vectorAngles(Vector2D{w->middle() - pWindow->middle()}, VECTORS.at(dir));
const auto DIST = w->middle().distance(box.middle());
const auto ANGLE = vectorAngles(Vector2D{w->middle() - box.middle()}, VECTORS.at(dir));

if (ANGLE > M_PI_2)
continue; // if the angle is over 90 degrees, ignore. Wrong direction entirely.
Expand All @@ -1603,8 +1604,8 @@ PHLWINDOW CCompositor::getWindowInDirection(PHLWINDOW pWindow, char dir) {
}
}

if (!leaderWindow && PWORKSPACE->m_bHasFullscreenWindow)
leaderWindow = PWORKSPACE->getFullscreenWindow();
if (!leaderWindow && pWorkspace->m_bHasFullscreenWindow)
leaderWindow = pWorkspace->getFullscreenWindow();
}

if (leaderValue != -1)
Expand Down
1 change: 1 addition & 0 deletions src/Compositor.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -123,6 +123,7 @@ class CCompositor {
void changeWindowZOrder(PHLWINDOW, bool);
void cleanupFadingOut(const MONITORID& monid);
PHLWINDOW getWindowInDirection(PHLWINDOW, char);
PHLWINDOW getWindowInDirection(const CBox& box, PHLWORKSPACE pWorkspace, char dir, PHLWINDOW ignoreWindow = nullptr, bool useVectorAngles = false);
PHLWINDOW getNextWindowOnWorkspace(PHLWINDOW, bool focusableOnly = false, std::optional<bool> floating = {});
PHLWINDOW getPrevWindowOnWorkspace(PHLWINDOW, bool focusableOnly = false, std::optional<bool> floating = {});
WORKSPACEID getNextAvailableNamedWorkspace();
Expand Down
41 changes: 37 additions & 4 deletions src/managers/KeybindManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1423,11 +1423,44 @@ SDispatchResult CKeybindManager::moveFocusTo(std::string args) {
if (*PNOFALLBACK)
return {.success = false, .error = std::format("Nothing to focus to in direction {}", arg)};

Debug::log(LOG, "No monitor found in direction {}, falling back to next window on current workspace", arg);
Debug::log(LOG, "No monitor found in direction {}, getting the inverse edge", arg);

const auto PWINDOWNEXT = g_pCompositor->getNextWindowOnWorkspace(PLASTWINDOW, true);
if (PWINDOWNEXT)
switchToWindow(PWINDOWNEXT);
const auto PMONITOR = PLASTWINDOW->m_pMonitor.lock();

if (!PMONITOR)
return {.success = false, .error = "last window has no monitor?"};

if (arg == 'l' || arg == 'r') {
if (STICKS(PLASTWINDOW->m_vPosition.x, PMONITOR->vecPosition.x) && STICKS(PLASTWINDOW->m_vSize.x, PMONITOR->vecSize.x))
return {.success = false, .error = "move does not make sense, would return back"};
} else if (STICKS(PLASTWINDOW->m_vPosition.y, PMONITOR->vecPosition.y) && STICKS(PLASTWINDOW->m_vSize.y, PMONITOR->vecSize.y))
return {.success = false, .error = "move does not make sense, would return back"};

CBox box = PMONITOR->logicalBox();
switch (arg) {
case 'l':
box.x += box.w;
box.w = 1;
break;
case 'r':
box.x -= 1;
box.w = 1;
break;
case 'u':
case 't':
box.y += box.h;
box.h = 1;
break;
case 'd':
case 'b':
box.y -= 1;
box.h = 1;
break;
}

const auto PWINDOWCANDIDATE = g_pCompositor->getWindowInDirection(box, PMONITOR->activeWorkspace, arg, PLASTWINDOW, PLASTWINDOW->m_bIsFloating);
if (PWINDOWCANDIDATE)
switchToWindow(PWINDOWCANDIDATE);

return {};
}
Expand Down

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