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Drawing in AR using a reflective head-mounted display(Lenovo Mirage Jedi) and Motion Capture

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ARdrawing

Drawing in AR using a reflective head-mounted display(Lenovo Mirage Jedi) and Motion Capture

VRscreentest is a code I wrote to test disabling Gyroscope and Accelerometer Input to the device.

  1. Open the project in Unity. Plug your Android phone into your computer.
  2. Open build settings and make sure Unity detects your device.
  3. Select Build and Run. Save APK locally and let it run on device.
  4. In Unity console, select your device from the "Editor" dropdown menu.
  5. Tilt your phone in directions and click the screen to see the logged results in the console.

QTM-Unity-VR is the main code for drawing in AR

  1. Open the project in Unity. Make sure QTM is running and has your HMD and bluetooth pen tool mapped. Connect the bluetooth pen tool to your Android device.
  2. In Unity, make sure your game objects names match those in QTM.
  3. Build and Run APK file on to your Android device.
  4. Hold your phone with top of phone to your left, and bottom to right(Landscape-left orientation).
  5. Start the app.
  6. When the app is fully loaded, slide it into the Lenovo Mirage sleeve, and carefully slide the sleeve into the HMD.
  7. Press the trigger of the pen tool to draw

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Drawing in AR using a reflective head-mounted display(Lenovo Mirage Jedi) and Motion Capture

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