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Ported all code to Typescript to better organization
All previous logic and gameplay reminds the same so probably all bugs still there
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Jose De Gouveia
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Oct 25, 2019
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build | ||
node_modules | ||
package-lock.json | ||
*.log* |
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{ | ||
"parserOptions": { | ||
"sourceType": "module" | ||
}, | ||
"env": { | ||
"node": true, | ||
"es6": true | ||
}, | ||
"rules": { | ||
"no-console": [true, "log", "debug", "error"], | ||
"quotes": [2, "single", {"avoidEscape": true}], | ||
"strict": [2, "never"] | ||
}, | ||
"extends": [ | ||
"eslint:recommended" | ||
] | ||
} |
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.vscode | ||
build | ||
node_modules | ||
*.log | ||
package-lock.json |
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image: node:10.16.3 | ||
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cache: | ||
paths: | ||
- node_modules/ | ||
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before_script: | ||
- npm install --no-optional | ||
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build: | ||
script: | ||
- npm test |
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## Contributing | ||
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* If you find solution to an [issue/improvements](https://github.com/hgouveia/html5multiplayer/issues) would be helpful to everyone, feel free to send us a pull request. | ||
* The ideal approach to create a fix would be to fork the repository, create a branch in your repository, and make a pull request out of it. | ||
* It is desirable if there is enough comments/documentation and Tests included in the pull request. | ||
* For general idea of contribution, please follow the guidelines mentioned [here](https://guides.github.com/activities/contributing-to-open-source/). |
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# Compiles webpack and typescript | ||
FROM node:10 as BUILD | ||
WORKDIR /tmp/app | ||
COPY . . | ||
RUN npm i --no-optional | ||
ENV NODE_ENV=production | ||
RUN npm run build | ||
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# Deploy final app | ||
FROM node:10 | ||
ENV NODE_ENV=production | ||
ENV HOST=0.0.0.0 | ||
ENV PORT=3478 | ||
WORKDIR /usr/src/app | ||
COPY --from=BUILD /tmp/app/package*.json /usr/src/app/ | ||
COPY --from=BUILD /tmp/app/build/ /usr/src/app/build | ||
COPY --from=BUILD /tmp/app/index.html /usr/src/app/ | ||
RUN npm ci | ||
EXPOSE $PORT | ||
CMD [ "npm", "start" ] |
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MIT License | ||
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Copyright (c) 2019 Jose De Gouveia | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# Multiplayer Game | ||
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A very basic multiplayer implementations using HTML5 Canvas and socket.io for learning purpose | ||
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[Demo](https://game.joyalstudios.com/html5multiplayer) | ||
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## Usage | ||
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```bash | ||
npm install | ||
npm run build | ||
``` | ||
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Access via http://localhost:3478/play to play the game | ||
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Access stats info via http://localhost:3478/list | ||
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Running using **docker-compose** | ||
```bash | ||
docker-compose up -d | ||
``` | ||
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or plain docker | ||
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Build: | ||
```bash | ||
docker build -t hgouveia/html-mp:latest . | ||
``` | ||
Run: | ||
``` | ||
docker run -d --name mp-game -e PORT=3478 -e DEBUG=ts-mp:* -p 3478:3478 hgouveia/html-mp:latest | ||
``` | ||
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if you want to hide the port, you could use Nginx Proxy | ||
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```conf | ||
server { | ||
listen 80; | ||
root /www/game; | ||
server_name mydomain.com; | ||
location /mygame/ { | ||
proxy_pass http://127.0.0.1:3478/; | ||
proxy_http_version 1.1; | ||
proxy_set_header Upgrade $http_upgrade; | ||
proxy_set_header Connection 'upgrade'; | ||
proxy_set_header Host $host; | ||
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; | ||
proxy_cache_bypass $http_upgrade; | ||
} | ||
location / { | ||
try_files $uri $uri/ =404; | ||
} | ||
} | ||
``` | ||
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## TODO | ||
- Move HIT/DIE/BULLETS events to be processed on the server | ||
- Add basic predictions | ||
- Add security aspects (for ex: any player data could be altered via client) | ||
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## License | ||
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Read [License](LICENSE) for more licensing information. | ||
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## Contributing | ||
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Read [here](CONTRIBUTING.md) for more information. |
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version: '3' | ||
services: | ||
node: | ||
build: . | ||
container_name: mp-server | ||
restart: always | ||
environment: | ||
- NODE_ENV=production | ||
- DEBUG=ts-mp:* | ||
- HOST=0.0.0.0 | ||
- PORT=3478 | ||
ports: | ||
- "3478:3478" |
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<!DOCTYPE HTML> | ||
<html> | ||
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<head> | ||
<meta charset="utf-8" /> | ||
<style> | ||
body, | ||
html { | ||
margin: 0; | ||
padding: 0; | ||
border: 0; | ||
font-size: 100%; | ||
font: inherit; | ||
vertical-align: baseline; | ||
} | ||
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.white { | ||
color: white; | ||
} | ||
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.blue { | ||
color: blue; | ||
} | ||
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.red { | ||
color: red; | ||
} | ||
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.green { | ||
color: green; | ||
} | ||
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.orange { | ||
color: orange; | ||
} | ||
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body { | ||
background: black; | ||
font-family: verdana; | ||
font-size: 12px; | ||
} | ||
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.main { | ||
width: 1024px; | ||
margin: 0 auto; | ||
} | ||
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.main h1 { | ||
font-size: 26px; | ||
color: white; | ||
text-align: center; | ||
} | ||
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.main .canvas-wrapper { | ||
position: relative; | ||
} | ||
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.main .canvas-wrapper canvas { | ||
width: 100%; | ||
height: 650px; | ||
border: 1px solid white; | ||
} | ||
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.main .canvas-wrapper .log { | ||
position: absolute; | ||
background: transparent; | ||
width: 360px; | ||
height: 100px; | ||
bottom: 3px; | ||
left: 0; | ||
padding: 5px; | ||
overflow: hidden; | ||
} | ||
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.main .canvas-wrapper .log .message { | ||
display: block; | ||
clear: both; | ||
padding: 2px 0; | ||
} | ||
</style> | ||
</head> | ||
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<body> | ||
<div id="main" class="main"> | ||
<h1>Block Multiplayer</h1> | ||
<div class="canvas-wrapper"> | ||
<canvas id="game-canvas" width="1024" height="650">Your browser does not support the canvas element.</canvas> | ||
<div id="log" class="log"></div> | ||
</div> | ||
</div> | ||
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<script src="build/client/bundle.js"></script> | ||
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<script> | ||
(function (i, s, o, g, r, a, m) { | ||
i['GoogleAnalyticsObject'] = r; i[r] = i[r] || function () { | ||
(i[r].q = i[r].q || []).push(arguments) | ||
}, i[r].l = 1 * new Date(); a = s.createElement(o), | ||
m = s.getElementsByTagName(o)[0]; a.async = 1; a.src = g; m.parentNode.insertBefore(a, m) | ||
})(window, document, 'script', '//www.google-analytics.com/analytics.js', 'ga'); | ||
ga('create', 'UA-29150013-7', 'auto'); | ||
ga('send', 'pageview'); | ||
</script> | ||
</body> | ||
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</html> |
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{ | ||
"watch": [ | ||
"src" | ||
], | ||
"ext": "ts", | ||
"ignore": [ | ||
"src/**/*.spec.ts" | ||
], | ||
"exec": "ts-node ./src/server/index.ts" | ||
} |
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{ | ||
"name": "ts-mp", | ||
"version": "1.0.0", | ||
"description": "A simple multiplayer game using HTML5 Canvas in conjuction with nodejs", | ||
"main": "build/server/index.js", | ||
"scripts": { | ||
"start": "npm run server:start", | ||
"build": "npm run server:build && npm run client:build", | ||
"server:start": "node build/server/index.js", | ||
"server:start:dev": "npx cross-env DEBUG=ts-mp:* npx nodemon", | ||
"server:build": "npx tsc && npm run server:build:cp:tpl", | ||
"server:build:cp:tpl": "cp -R ./src/server/dashboard/views ./build/server/dashboard", | ||
"client:build": "node_modules\\.bin\\webpack --config ./src/client/webpack.config.js", | ||
"client:watch": "node_modules\\.bin\\webpack --config ./src/client/webpack.config.js -w", | ||
"lint": "tslint -c tslint.json 'src/**/*.ts'", | ||
"lint:fix": "tslint --fix -c tslint.json 'src/**/*.ts'", | ||
"test": "npm run lint" | ||
}, | ||
"author": "Jose De Gouveia", | ||
"engines": { | ||
"node": "10.x" | ||
}, | ||
"license": "MIT", | ||
"devDependencies": { | ||
"@types/debug": "^4.1.4", | ||
"@types/express": "^4.17.0", | ||
"@types/node": "^12.6.8", | ||
"@types/socket.io": "^2.1.2", | ||
"@types/socket.io-client": "^1.4.32", | ||
"crossenv": "0.0.2-security", | ||
"nodemon": "^1.19.1", | ||
"ts-loader": "^6.0.4", | ||
"ts-node": "^8.3.0", | ||
"tslint": "^5.20.0", | ||
"typescript": "^3.5.3", | ||
"webpack": "^4.36.1", | ||
"webpack-cli": "^3.3.6" | ||
}, | ||
"dependencies": { | ||
"debug": "^4.1.1", | ||
"ejs": "^2.6.2", | ||
"express": "^4.17.1", | ||
"socket.io": "^2.2.0" | ||
} | ||
} |
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import { toRad } from '../../common/helpers'; | ||
import { Entity } from './Entity'; | ||
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export class Bullet extends Entity { | ||
private speed: number = 300; | ||
private color: string = '#FFA420'; | ||
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constructor(id: string, x: number, y: number, angle: number) { | ||
super(id, x, y, angle, 5, 1); | ||
} | ||
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public update(elapsedTime: number): void { | ||
this.advance(this.speed * elapsedTime); | ||
} | ||
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public draw(ctx: CanvasRenderingContext2D): void { | ||
ctx.save(); | ||
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ctx.fillStyle = this.color; | ||
ctx.translate(this.x, this.y); | ||
ctx.rotate(toRad(this.angle)); | ||
ctx.fillRect(-this.width / 2 + 15, -this.height / 2, this.width, this.height); | ||
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ctx.restore(); | ||
} | ||
} |
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