Fix crash compiling Godot 3.2 branch after Mutex refactor #33
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Trying to compile Godot 3.2 branch after commit
godotengine/godot@4ddcdc031b137c4f6e71ee190bec6942424a6658ee190bec6942424a6658
was breaking the compilation with this FMOD Godot Integration.
The code seems to work correctly, but I'm accepting reviews, since C++ is not the language I use.