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Closes #191: Add support for SDL2 Renderer backend
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{-# language BlockArguments #-} | ||
{-# language LambdaCase #-} | ||
{-# language OverloadedStrings #-} | ||
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-- | Port of [example_sdl2_sdlrenderer2](https://github.com/ocornut/imgui/blob/54c1bdecebf3c9bb9259c07c5f5666bb4bd5c3ea/examples/example_sdl2_sdlrenderer2/main.cpp). | ||
-- | ||
-- Minor differences: | ||
-- - No changing of the clear color via @ImGui::ColorEdit3@ as a Haskell binding | ||
-- doesn't yet exist for this function. | ||
-- - No high DPI renderer scaling as this seems to be in flux [upstream](https://github.com/ocornut/imgui/issues/6065) | ||
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module Main ( main ) where | ||
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import Control.Exception (bracket, bracket_) | ||
import Control.Monad.IO.Class (MonadIO(liftIO)) | ||
import Control.Monad.Managed (managed, managed_, runManaged) | ||
import Data.IORef (IORef, newIORef) | ||
import Data.Text (pack) | ||
import DearImGui | ||
import DearImGui.SDL (pollEventWithImGui, sdl2NewFrame, sdl2Shutdown) | ||
import DearImGui.SDL.Renderer | ||
( sdl2InitForSDLRenderer, sdlRendererInit, sdlRendererNewFrame, sdlRendererRenderDrawData | ||
, sdlRendererShutdown | ||
) | ||
import SDL (V4(V4), ($=), ($~), get) | ||
import Text.Printf (printf) | ||
import qualified SDL | ||
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main :: IO () | ||
main = do | ||
-- Initialize SDL2 | ||
SDL.initializeAll | ||
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runManaged do | ||
-- Create a window using SDL2 | ||
window <- do | ||
let title = "ImGui + SDL2 Renderer" | ||
let config = SDL.defaultWindow | ||
{ SDL.windowInitialSize = SDL.V2 1280 720 | ||
, SDL.windowResizable = True | ||
, SDL.windowPosition = SDL.Centered | ||
} | ||
managed $ bracket (SDL.createWindow title config) SDL.destroyWindow | ||
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-- Create an SDL2 renderer | ||
renderer <- managed do | ||
bracket | ||
(SDL.createRenderer window (-1) SDL.defaultRenderer) | ||
SDL.destroyRenderer | ||
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-- Create an ImGui context | ||
_ <- managed $ bracket createContext destroyContext | ||
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-- Initialize ImGui's SDL2 backend | ||
_ <- managed_ do | ||
bracket_ (sdl2InitForSDLRenderer window renderer) sdl2Shutdown | ||
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-- Initialize ImGui's SDL2 renderer backend | ||
_ <- managed_ $ bracket_ (sdlRendererInit renderer) sdlRendererShutdown | ||
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liftIO $ mainLoop renderer | ||
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mainLoop :: SDL.Renderer -> IO () | ||
mainLoop renderer = do | ||
refs <- newRefs | ||
go refs | ||
where | ||
go refs = unlessQuit do | ||
-- Tell ImGui we're starting a new frame | ||
sdlRendererNewFrame | ||
sdl2NewFrame | ||
newFrame | ||
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-- Show the ImGui demo window | ||
get (refsShowDemoWindow refs) >>= \case | ||
False -> pure () | ||
True -> showDemoWindow | ||
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withWindowOpen "Hello, world!" do | ||
text "This is some useful text." | ||
_ <- checkbox "Demo Window" $ refsShowDemoWindow refs | ||
_ <- checkbox "Another Window" $ refsShowAnotherWindow refs | ||
_ <- sliderFloat "float" (refsFloat refs) 0 1 | ||
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button "Button" >>= \case | ||
False -> pure () | ||
True -> refsCounter refs $~ succ | ||
sameLine | ||
counter <- get $ refsCounter refs | ||
text $ "counter = " <> pack (show counter) | ||
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fr <- framerate | ||
text | ||
$ pack | ||
$ printf "Application average %.3f ms/frame (%.1f FPS)" (1000 / fr) fr | ||
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get (refsShowAnotherWindow refs) >>= \case | ||
False -> pure () | ||
True -> | ||
withCloseableWindow "Another Window" (refsShowAnotherWindow refs) do | ||
text "Hello from another window!" | ||
button "Close Me" >>= \case | ||
False -> pure () | ||
True -> refsShowAnotherWindow refs $= False | ||
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-- Render | ||
SDL.rendererDrawColor renderer $= V4 0 0 0 255 | ||
SDL.clear renderer | ||
render | ||
sdlRendererRenderDrawData =<< getDrawData | ||
SDL.present renderer | ||
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go refs | ||
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-- Process the event loop | ||
unlessQuit action = do | ||
shouldQuit <- checkEvents | ||
if shouldQuit then pure () else action | ||
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checkEvents = do | ||
pollEventWithImGui >>= \case | ||
Nothing -> | ||
return False | ||
Just event -> | ||
(isQuit event ||) <$> checkEvents | ||
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isQuit event = | ||
SDL.eventPayload event == SDL.QuitEvent | ||
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data Refs = Refs | ||
{ refsShowDemoWindow :: IORef Bool | ||
, refsShowAnotherWindow :: IORef Bool | ||
, refsFloat :: IORef Float | ||
, refsCounter :: IORef Int | ||
} | ||
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newRefs :: IO Refs | ||
newRefs = | ||
Refs | ||
<$> newIORef True | ||
<*> newIORef False | ||
<*> newIORef 0 | ||
<*> newIORef 0 |
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{-# LANGUAGE BlockArguments #-} | ||
{-# LANGUAGE FlexibleContexts #-} | ||
{-# LANGUAGE NamedFieldPuns #-} | ||
{-# LANGUAGE OverloadedStrings #-} | ||
{-# LANGUAGE PatternSynonyms #-} | ||
{-# LANGUAGE QuasiQuotes #-} | ||
{-# LANGUAGE TemplateHaskell #-} | ||
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{-| | ||
Module: DearImGUI.SDL.Renderer | ||
Initialising the SDL2 renderer backend for Dear ImGui. | ||
-} | ||
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module DearImGui.SDL.Renderer | ||
( sdl2InitForSDLRenderer | ||
, sdlRendererInit | ||
, sdlRendererShutdown | ||
, sdlRendererNewFrame | ||
, sdlRendererRenderDrawData | ||
) | ||
where | ||
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-- inline-c | ||
import qualified Language.C.Inline as C | ||
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-- inline-c-cpp | ||
import qualified Language.C.Inline.Cpp as Cpp | ||
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-- sdl2 | ||
import SDL.Internal.Types | ||
( Renderer(..), Window(..) ) | ||
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-- transformers | ||
import Control.Monad.IO.Class | ||
( MonadIO, liftIO ) | ||
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-- DearImGui | ||
import DearImGui | ||
( DrawData(..) ) | ||
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C.context (Cpp.cppCtx <> C.bsCtx) | ||
C.include "imgui.h" | ||
C.include "backends/imgui_impl_sdlrenderer2.h" | ||
C.include "backends/imgui_impl_sdl2.h" | ||
C.include "SDL.h" | ||
Cpp.using "namespace ImGui" | ||
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-- | Wraps @ImGui_ImplSDL2_InitForSDLRenderer@. | ||
sdl2InitForSDLRenderer :: MonadIO m => Window -> Renderer -> m Bool | ||
sdl2InitForSDLRenderer (Window windowPtr) (Renderer renderPtr) = liftIO do | ||
(0 /=) <$> [C.exp| bool { ImGui_ImplSDL2_InitForSDLRenderer((SDL_Window*)$(void* windowPtr), (SDL_Renderer*)$(void* renderPtr)) } |] | ||
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-- | Wraps @ImGui_ImplSDLRenderer2_Init@. | ||
sdlRendererInit :: MonadIO m => Renderer -> m Bool | ||
sdlRendererInit (Renderer renderPtr) = liftIO do | ||
(0 /=) <$> [C.exp| bool { ImGui_ImplSDLRenderer2_Init((SDL_Renderer*)$(void* renderPtr)) } |] | ||
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-- | Wraps @ImGui_ImplSDLRenderer2_Shutdown@. | ||
sdlRendererShutdown :: MonadIO m => m () | ||
sdlRendererShutdown = liftIO do | ||
[C.exp| void { ImGui_ImplSDLRenderer2_Shutdown(); } |] | ||
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-- | Wraps @ImGui_ImplSDLRenderer2_NewFrame@. | ||
sdlRendererNewFrame :: MonadIO m => m () | ||
sdlRendererNewFrame = liftIO do | ||
[C.exp| void { ImGui_ImplSDLRenderer2_NewFrame(); } |] | ||
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-- | Wraps @ImGui_ImplSDLRenderer2_RenderDrawData@. | ||
sdlRendererRenderDrawData :: MonadIO m => DrawData -> m () | ||
sdlRendererRenderDrawData (DrawData ptr) = liftIO do | ||
[C.exp| void { ImGui_ImplSDLRenderer2_RenderDrawData((ImDrawData*) $( void* ptr )) } |] |