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Hi @hadashiA !
I have the problem described here #621. I've been looking at the logic for collecting diagnostics and was going to suggest the simple solution, to check the unique scopes with GameObject instanceId.
There is a small problem from using Lookup when building a window. For this I had to add an instanceId to the name of the scope to output to the window.
Also wanted to suggest to add cleaning the scopes from the diagnostics after Dispose/Destroy.
If you have any other suggestions I can fix this solution.