Version 0.1.6b
Pre-release
Pre-release
ThomasJGabrielsen
released this
06 Mar 20:42
·
319 commits
to main
since this release
What's Changed
- Updated readme by @Fueredoriku in #46
- Updated readme with article link by @Fueredoriku in #47
- Develop to Main by @Fueredoriku in #48
- Bugfixes to playerstate by @Fueredoriku in #50
- Base upgrade by @TArchetype in #51
- Fix to main scene by @Fueredoriku in #52
- Fix misc. by @ddabble in #49
- Lightning turret update by @SondreHus in #53
- Add fauna models by @ddabble in #55
- Pause with pause menu! by @Fueredoriku in #57
- Move towers + cleanup by @ddabble in #59
- Feature skellyboi by @SondreHus in #58
- Fix misc. bugs + code improvements by @ddabble in #61
- Pirate lady by @Fueredoriku in #60
- Podium base by @jesper2k in #64
- Terrain update ii by @TArchetype in #56
- Various decor/models; trees (x2) and a modular-esque stone pile that … by @TArchetype in #65
- Basic audio manager + background song for endless mode by @Fueredoriku in #63
- Added audio distortion when base is hit by @SondreHus in #67
- Strongman by @Fueredoriku in #62
- Fix/terrain fix 2 by @TArchetype in #69
- Endless mode by @TArchetype in #71
- Tower damage and repair by @Fueredoriku in #70
- Clean up large parts of the project by @ddabble in #68
- Axe shot parenting fix by @Fueredoriku in #77
- Feature/speedy boi by @SondreHus in #78
- Fixed selling bug by @Fueredoriku in #74
- Fix/bugfix by @TArchetype in #72
- Cleanup after last merge by @ddabble in #75
- Added more beautiful terrain models. Will probably cause a merge conf… by @jesper2k in #79
- Prevent placing towers too close by @ddabble in #76
- Fixed multiple deaths occurring by @SondreHus in #82
- Feature/improved lighting by @SondreHus in #81
- Main menu background, comes in 3 pieces for now! by @magsve in #83
- Rework/loot by @TArchetype in #80
- Ruins prefab by @jesper2k in #84
- HUD by @Fueredoriku in #85
- Feature/new main menu by @TArchetype in #86
- Rework/controls by @TArchetype in #87
- Misc/buid settings by @TArchetype in #88
- Updated game over canvas with new ui elements by @TArchetype in #89
- HUD by @Fueredoriku in #92
- Fixed a bug where the player would spawn further and further away fro… by @TArchetype in #93
- Fix unigolem spawning by @ddabble in #90
- Misc/buid settings by @TArchetype in #94
- Add non-occupying scenery by @ddabble in #91
- Scene update for demo by @Fueredoriku in #95
- Fixed empty cell array in HexGrid + updated navmesh by @ddabble in #97
- Release 0.1.6B by @Fueredoriku in #96
New Contributors
Full Changelog: v0.1-alpha...v0.1.6b-alpha