IKEA IKODE@SHANGHAI 2018 HACKATHON 1ST
IKEA MAKER uses AR technology to ultimately enhance the experience of assembling things with your own hands. Enjoying making!
In case you can't see the video below, please visit the GitHub Page or the Raw Video File
Despite all the pre-shopping and in-shopping enhancement, few pay attention to after shopping experience. For most of the fans of IKEA, assembling and making things with their own hands is definitely one of the most important reasons for their love to IKEA, but many of them could not understand the paper manual very well so that they are not able to fully enjoy the procedure of making.
Instead of paper manual with illustration, we give our users straight-forward guide in the real world through AR technology. Users could see the next step in the AR view which is adding to the real world, and we can even check whether users are holding the right type of screw or not using computer vision through camera. Thus, we will make assembling a joyful thing for all the IKEA lovers.
- Unity 2017.3.0f3
- Build Target iOS
Due to 3rd-party assets we used in the hackathon development process have pre-seat licenses, we removed them when open-sourcing the project.
And the code in FinGameWorks namespace sucks I know, but what do you expect in a 3 day hackathon with two parallel projects going on :-)
3rd-Party Asset Used:
- AVProVideo
- DOTweenPro
- EasyTouchBundle
- TranslucentImage
- TaskParallel
- The Amazing Wireframe Shader
- Beautify
- ConsolePro
- SRDebugger