What's Changed
- Added NieR Automata: Online as project using ggrs by @jasper310899 in #78
- Fix/Feature: Lockstep by @gschup in #79
- Bump example game macroquad to 0.4 by @caspark in #81
- feat: Remove GameStateCell's T: Clone requirement by @caspark in #80
- Expose current frame in synctest and spectator sessions by @caspark in #84
- Allow reading P2PSession's current desync detection mode by @caspark in #85
- Only panic when sending large packets if in debug mode by @caspark in #87
- Fix desync detection false positive caused by a rollback by @caspark in #86
- RFC: feat: Input type must be Default+Serde but not POD by @caspark in #82
- fix: avoid panicking when local frame adv exceeds i8 range by @caspark in #91
- Fix max rollback and lockstep handling by @caspark in #88
- Add changelog entry for bytemuck removal by @caspark in #92
- Add tracing for logging by @caspark in #93
New Contributors
- @jasper310899 made their first contribution in #78
- @caspark made their first contribution in #81
Full Changelog: v0.10.2...v0.11.0