Skip to content

v0.11.0

Latest
Compare
Choose a tag to compare
@gschup gschup released this 19 Dec 10:29

What's Changed

  • Added NieR Automata: Online as project using ggrs by @jasper310899 in #78
  • Fix/Feature: Lockstep by @gschup in #79
  • Bump example game macroquad to 0.4 by @caspark in #81
  • feat: Remove GameStateCell's T: Clone requirement by @caspark in #80
  • Expose current frame in synctest and spectator sessions by @caspark in #84
  • Allow reading P2PSession's current desync detection mode by @caspark in #85
  • Only panic when sending large packets if in debug mode by @caspark in #87
  • Fix desync detection false positive caused by a rollback by @caspark in #86
  • RFC: feat: Input type must be Default+Serde but not POD by @caspark in #82
  • fix: avoid panicking when local frame adv exceeds i8 range by @caspark in #91
  • Fix max rollback and lockstep handling by @caspark in #88
  • Add changelog entry for bytemuck removal by @caspark in #92
  • Add tracing for logging by @caspark in #93

New Contributors

Full Changelog: v0.10.2...v0.11.0