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Animated, customizable, block-based slot machines, including audio, inside of Minecraft!

Build Status

Update: 3.0.0

  • Drastically changed the internals and config locations (types.yml instead of types inside of config.yml)
  • Added the ability to add name and lore to items, thanks to NeatMonster
  • Cleaned up some code
  • Fixed [player] using the display name of the player instead of the real name, which made commands not work.
  • Added [playername] which uses the display name.
  • TODO: Adding better api, such as events
  • TODO: Translatable language

Update: 2.5.7

  • Fixed [player] sometimes not being replaced in broadcast and command actions
  • Fixed variables not being replaced if there was a color code in front of them
  • Fixed the console not being able to do /casino remove
  • Play a sound at location and not just for the playing player

Update: 2.5.6

  • Load the plugin after the worlds

Update: 2.5.5

  • Using the logger provided with Bukkit
  • Added support for withdrawing money from a player's account, if the reward money is negative it withdraws the money from the player
  • Added a check to see if the config exists or not with the config-version property. If the config-version does not equal 1.0, the config will copy over it's default options.
  • Added config option to display the information when we kept a chunk loaded, this defaults to false. (see: http://dev.bukkit.org/server-mods/casino-slots/pages/info/config/)
  • Added an option to allow types to also cost items
  • Added another /casino set option, this time to set the additional item the type costs.
  • Added an option to check Towny ** If enabled, will check if the player is a mayor, has a town, and is the resident of a town ** Option to allow only mayors to create them ** Option to allow only players who are part of a town to create them ** Configurable messages for only mayors creating them, only players with towns, and the messages they see whenever they don't have ownership of the plot where the things would be.
  • Added an option to check World Guard if the player has permission to build where the slot will be
  • Added an alias to the adds, you can now do /casino create
  • Added an alias to remove, can now do /casino delete
  • Added an option to smite the player more than once with that action reward (see: http://dev.bukkit.org/server-mods/casino-slots/pages/info/actions)
  • Added more variables for the broadcast message ** [type] The name of the type of the slot machine. ** [moneyown] The amount of money won!
  • Added /casino set debug to toggle if we're in debugging or not, note: This isn't in /casino set as debugging is very spamming to the console and it is only temporary.
  • Fixed the chunk listener from testing the same chunk over and over.
  • Fixed the broadcast action not including the latest colors.
  • Fixed the action list not being acting like a list
  • Fixed the console not being able to do /casino list
  • Fixed the console not being able to do /casino reload
  • Fixed the console not being able to do /casino stats
  • Fixed the console not being able to do /casino toggle
  • Fixed the console not being able to do /casino version
  • Fixed the console not being able to do /casino
  • Fixed the console /casino to only display what the console can do
  • Fixed players with create managed permissions see the commands they are allowed
  • Fixed players being able to toggle if a slot is enabled or not even if they didn't have permission
  • Fixed /casino set being open to all players.
  • Fixed a NPE when an Explosion had no blocks
  • Fixed permissions not working correctly, now you can give players casinoslots.create.managed. and they'll be able to create that type (http://dev.bukkit.org/server-mods/casino-slots/pages/info/permissions/)
  • Fixed sounds not playing, now using the new API for sounds ** Note to people using tekkit, you will need to change the bukkit-version to something smaller than 2377 or else you will get errors.

Update: 2.5.2

  • Fixed the stats.yml file being over wrote each restart/reload
  • Fixed the stats.yml displaying incorrect data
  • Fixed the slots.yml not being saved when something was done to it, mostly noticeable when using managed slots (thanks LlmDl for noticing this)
  • Fixed the prefix, colors, and all that from not changing when doing a /casino reload
  • Fixed an NPE with the 'give' action.
  • Added support for the new color codes
  • Added new stats, wins and losts. This way you can keep track of how many people won it and how many people lost.
  • Added a debugging option, I would advise as to not use this...it tends to spam the console a lot.
  • Simplified the permissions check
  • Made reloading the config and what happens during that a little better.

Update: 2.5.1

  • Made sure the stats.yml file is being saved upon disabling of the plugin

Update: 2.5.1

  • Fixed the slots.yml file not saving when being changed

Update: 2.5.0

  • Fixed the reels displaying duplicate blocks
  • Fixed the stats.yml not being saved
  • Re-added the reload command
  • Added the ability to give out enchanted items as rewards.

Update: 2.4.9

  • Added /casino set sign ** This makes it so you can punch and sign and that sign will update with the latest winner
  • Added /casino set type ** This allows you to change the type of a slot machine to something different
  • Enhanced the way the PlayerListner is handled
  • Made the plugin check the chunks for both the controller and one of the reel blocks
  • Started working on getting managed slots able to be made with permissions
  • Created a check when loading for the seemingly random NPE on getBlock, tells you what to do now

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Animated, customizable, block-based slot machines, including audio, inside of Minecraft!

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