__before_ready()
is not called if there's no #[godot_api]
trait impl
#913
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__before_ready()
is not called if there's no #[godot_api]
trait impl
#913
Some features we implemented require __before_ready() to work:
Consider the class:
If it does not have a IClass impl:
Then
__before_ready()
will never be run, which makes the features above fail "silently".__before_ready()
is only called in code generated by the macro expansion of the #[godot_api] trait impl:A temporary fix is to simply add an empty impl if you don't need to override it:
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