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OpenGL ES 3.0 Programming Guide

This repository contains the sample code for the OpenGL ES 3.0 Programming Guide by Addison-Wesley Professional (http://www.opengles-book.com).

Platforms

The sample code for the OpenGL ES 3.0 Programming Guide currently builds on the following platforms:

  • Microsoft Windows
  • Linux X11
  • Android 4.3+ NDK (C/C++)
  • Android 4.3+ SDK (Java)
  • iOS7

Instructions for building for each platform are provided in Chapter 16, "OpenGL ES Platforms".

Authors

Dan Ginsburg
Budirijanto Purnomo
Previous contributions: Dave Shreiner, Aaftab Munshi

Reader Contributions

We would like to thank the following people for their contributions to the source code:

  • Javed Rabbani Shah for contributing the Android SDK port as well as helping with the NDK port
  • Jarkko Vatjus-Anttila for contributing the original Linux/X11 port for the OpenGL ES 2.0 Programming Guide
  • Eduardo Pelegri-Llopart and Darryl Gough for contributing the Blackberry Native SDK port for the OpenGL ES 2.0 Programming Guide (we have not yet ported the ES 3.0 book to a Blackberry platform)

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OpenGL ES 3.0 Programming Guide Sample Code

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  • C 68.4%
  • Java 24.2%
  • Objective-C 3.6%
  • Makefile 2.2%
  • GLSL 1.1%
  • CMake 0.5%